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What can a video game designer learn from a board game? I walk through some key design decisions made in the recently released Mage Knight the Board Game as examples of how the constraints of tabletop game design help foster innovative design solutions.

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Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any?

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An essay on how lean principles might be applied to a particular style of game design and development.

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I am starting a development diary for our first project at Skejo Studios, www.skejo.com. Outbreak is the working title, for a cooperative strategy game where the players must work to fight off outbreaks of worldwide death. More details to come.

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BYOND Volunteers welcomes Yusuke13, a volunteer's game gets featured and multiple projects were released. More tidbits from a niche. Same vain hope for other niche updates.

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This is part 2 of the series. Another way competitive gamers tend to unfairly view multiplayer games they don't like or play is by pointing out "glaring flaws." It's one thing to have an opinion or a preference. It's another to be blinded by prejudice.

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<p><a target="_blank" href="../../../new_icons.asp?dosearch=1&amp;ob=search&amp;d=5/1/2011">May</a> featured fantasy creatures, gorgeous environments, and even a piece or two with a story. Many thanks go out to this month&apos;s top pixel artists and all the members who took time to rate.<br />
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<div><a target="_blank" href="../../../../pixelart/61838.htm"><img width="48" height="48" border="0" alt="#1 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart1.gif" /></a><a target="_blank" href="../../../../pixelart/61838.htm">Elk&apos;s Deathwing</a> by <a target="_blank" href="../../../../p/4683.htm">Elk</a></div>
<div><a target="_blank" href="../../../../pixelart/61738.htm"><img width="48" height="48" border="0" alt="#2 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart2.gif" /></a><a target="_blank" href="../../../../pixelart/61738.htm">Lizard Warrior</a> by <a target="_blank" href="../../../../p/9929.htm">Kaiseto</a></div>
<div><a target="_blank" href="../../../../pixelart/61732.htm"><img width="48" height="48" border="0" alt="#3 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart3.gif" /></a><a target="_blank" href="../../../../pixelart/61732.htm">I Am Legion</a> by <a target="_blank" href="../../../../p/2621.htm">cure</a></div>
<div><a target="_blank" href="../../../../pixelart/61606.htm"><img width="48" height="48" border="0" alt="#4 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart4.gif" /></a><a target="_blank" href="../../../../pixelart/61606.htm">Mosquito&apos;s Insomnia Hovel</a> by <a target="_blank" href="../../../../p/28527.htm">albertov</a></div>
<div><a target="_blank" href="../../../../pixelart/62060.htm"><img width="48" height="48" border="0" alt="#5 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart5.gif" /></a><a target="_blank" href="../../../../pixelart/62060.htm">Sky Mussel</a> by <a target="_blank" href="../../../../p/21045.htm">a3um</a></div>
<div><a target="_blank" href="../../../../pixelart/62195.htm"><img width="48" height="48" border="0" alt="#6 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart6.gif" /></a><a target="_blank" href="../../../../pixelart/62195.htm">Adcrusher v524 - Secret Santa gift</a> by <a target="_blank" href="../../../../p/1713.htm">miascugh</a></div>
<div><a target="_blank" href="../../../../pixelart/61835.htm"><img width="48" height="48" border="0" alt="#7 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart7.gif" /></a><a target="_blank" href="../../../../pixelart/61835.htm">Realm Out of Time</a> by <a target="_blank" href="../../../../p/7846.htm">Mrmo Tarius</a></div>
<div><a target="_blank" href="../../../../pixelart/61781.htm"><img width="48" height="48" border="0" alt="#8 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart8.gif" /></a><a target="_blank" href="../../../../pixelart/61781.htm">Long.Long.ago</a> by <a target="_blank" href="../../../../p/30821.htm">marple</a></div>
<div><a target="_blank" href="../../../../pixelart/61555.htm"><img width="48" height="48" border="0" alt="#9 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart9.gif" /></a><a target="_blank" href="../../../../pixelart/61555.htm">MHP</a> by <a target="_blank" href="../../../../p/27897.htm">Santa</a></div>
<div><a target="_blank" href="../../../../pixelart/61801.htm"><img width="48" height="48" border="0" alt="#10 Pixel Art" src="http://www.pixeljoint.com/pixels/images/awards/monthlyart10.gif" /></a><a target="_blank" href="../../../../pixelart/61801.htm">Hurry up!</a> by <a target="_blank" href="../../../../p/17347.htm">Delicious</a></div>

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A discussion of time travel, save mechanics, and their integration in the stories of video games. "Radiant Historia" for the DS is analyzed in detail.

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