Skip navigation
Help

Adventure games

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

Primordia - an upcoming sci-fi point-and-click adventure game set eons after the fall of man - has just been picked up by publisher Wadjet Eye Games for release later this autumn on PC.

Wadjet Eye is known for specialising in the genre with titles like Gemini Rue, Resonance and the Blackwell series.

Developed by new indie outfit Wormwood Studios, Primordia follows a hermetic robot named Heratio - voiced by Bastion narrator Logan Cunningham - who must journey out into the desolate wasteland after marauders steal his power source.

Read more…

0
Your rating: None


Click here to read How Some of the Best Adventure Games Ever Made...Were Made

If you've ever played an old adventure game from Sierra - so King' Quest, Police Quest, Space Quest, Quest for Glory, etc - you need to see this old documentary showing how some of those titles were made. More »

0
Your rating: None



As I said in my recent review, I generally had a blast making my way through Uncharted: Golden Abyss on the PlayStation Vita. Despite some annoyances with the system's touch-screen and tilt-based controls, I had a good time working through the shooting and climbing sections and being rewarded with some well-acted witty banter in the cut scenes.

But despite my overall enjoyment, there was still one point in the game where I was so frustrated I was ready to turn it off and never return. And while this frustration was probably at least as much my fault as the game's, I still think it would have been nice, and much less frustrating, if the game had offered just a little help getting me past that point.

Read the rest of this article...

Read the comments on this post

0
Your rating: None

The Senior Tools Engineer develops the essential tools and pipelines for game development on current and Future Generation console and PC hardware. The ideal candidate should have the ability to deliver flexible, yet powerful tools that allow content creators to bring their game vision to life.

0
Your rating: None

Fear and Tension are two powerful emotions that games can elicit. However with less games being designed for horror, there seems to be some confusion separating the two.

0
Your rating: None