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In 2011, investigating the possibility of authenticity in the staged moment photographer Dominic Hawgood set out on a six month long residency deep within the Texan desert with the hope of meeting people believed to be experiencing the biblical phenomenon of speaking in tongues. And after posting an advert in the local newspaper, a group of women responded, inviting Dominic to stay with them to observe and capture them in prayer as they experienced the mysterious phenomena. Sharing such intimate moments with the women, Dominic’s position was sensitive. But his attention to the privacy of the moment he was within and his wish to avoid being simply an onlooker allowed him to focus on performance. And he captures this perfectly; the lighting, set-like staging and framing of the photographs juxtapose with the intensity of experience expressed upon the women’s faces. So we are left somewhere between the cinematic and the authentic experience captured.

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While emphasizing the multiple correspondences between collectives and groups like Arte Povera, Archizoom, Superstudio, and figures such as Ettore Sottsass and Alessandro Mendini, The Italian Avant-Garde: 1968-1976 also highlights previously overlooked spaces, works, and performances generated by Zoo, Gruppo 9999, and Cavart. Newly commissioned interviews and essays by historians and curators shed light on the era, while contemporary practitioners discuss its complex legacy continue

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Here at /Film, we’re big fans of pop culture artist Olly Moss. Peter has been writing about his Threadless t-shirts from the earliest days, I was quoted on his first book and the guy continues to amaze with his work both for Mondo and other clients as well. Earlier this year, he gave a talk at Offset 2012, a UK based conference, and took the audience through a tour of his career. From his earliest drawings as a 15 year old boy, through full concepts for some of his most famous work at Mondo (The Evil Dead, Star Wars), video game covers, his first art show (above) and much more. Did you know he designed the opening credits for The Losers? What was his first screen print? If you’re a fan of Moss’s, or movie posters and art in general, it’s a fascinating watch. Check it out below.

Thanks to @ollymoss for the heads up on this video.

Olly Moss – OFFSET2012 from OFFSET on Vimeo.

The biggest take from this video is just how humble Moss is. Almost every single thing he’s done, he has a criticism for as he’s grown as an artist. It’s never good enough, even when a set of his Star Wars prints – prints he think are too big – now sell for $4,000 dollars or so. But also just how he conceptualizes his work. Some of the interactions with the clients. The way his Evil Dead piece is really just an homage to the original poster. The way Captain America is kind of a joke because he walks around with a target. These are all just ideas a pop culture fan would have, and Moss turns them into beautiful art. No wonder we’re fans, right?

P.S. – I cameo at 34:07. Too cool.

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Design and Thinking Official Trailer 

This documentary by Muris Media strives to contemplate the overall idea of design thinking, what it entails, and how it will evolve in the near future. Design and Thinking grabs businessman, designers, social change-makers and individuals to portrait what they have in common when facing this dubious 21st century. 

Check out more info about this entire project on the official website

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Is the Bohemian ethic of selfless devotion to art driving the indie movement? Are we amidst a new era of expression? Or will the indie movement fall victim to uninspired cash-spinners?

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Expanding on some of my ideas covered in my first post: Implementing Design Thinking 1: Focus on the Outcome not the Process, my next most frequent observation is that Design Thinkers tend to silo themselves by classifying the type of Design Thinker they are.

So let me ask you do you consider yourself a:

A Business Design Thinker?
A Visionary Thinker?
A Service Design Thinker?
A Sustainable Design Thinker?
An Experience Design Thinker?
An Environmental Design Thinker?
An Innovation Design Thinker?
A D.School Design Thinker?
A Rotman Design Thinker?
An Industrial Design Thinker?
A Strategic Design Thinker?
A Communications Design Thinker?
A Design Design Thinker?

Does it even matter?

I’m sure you could come up with a bunch more. But the reality is that it does not matter what kind of Design Thinker (or just Thinker for that matter) you are or the type of process you use.

Arne van Oosterom says it best at the closing roundtable at the D.Confestival. “I hope we don’t get religious about this [design thinking]“. This statement was a result of the entire service design community not turning up to this conference. Though before you jump to conclusions, much of it was their own decision not to come. Unfortunately as Design Thinking searches for a place to anchor itself, especially to familiar business terms, the activity of Design Thinking is fragmenting into camps with many planting a flag in the ground and taking sides.

This is an often-misunderstood conception of what design, especially strategic design, can do and occasionally found with people that do not have a design background. The trick is when you just view design (thinking) as just design, the processes and disciplines all fall away and distills down to quality content, output and results. In other words, great design content delivers awesome results and meaningful solutions for your customers.

Do designers stick to a fixed process? Of course not!

Tired of research? Not a problem. Lets work with the tacit knowledge of the people around the table, and then validate it the ideas. Want to jump into a solution or love to work with your hands? No problem, make a prototype out of chairs and paper plates and then learn from it. Knowing when to break away from process AND being comfortable with doing so is where the boys are separated from the men.

Implementing Design Thinking is a regular series of posts, where I share my thoughts and experiences in helping companies implement Design as a tool for business success and achieving Design Leadership. Check out the rest of my articles here.

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If the medium is not supposed to be the message, you're setting yourself up for quite the challenge is you work with the kinds of analogue photography processes Ester Vonplon is employing: How not to make that particular aesthetic the center of attention? It's a trap, but Vonplon manages to extricate herself with ease. (via)

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Resonate hopes to turn its gaze towards the unforeseen future of technology within the world of art, and if anyone’s standing alongside them it’s probably Field. Founded by Marcus Went and Vera-Maria Glahn, a duo in search of a “new digital aesthetic”, their artistic visions often take the shape of large scale installations, using digital imagery to coat a gallery space like paint on a wall (we loved their mega-immersive collaboration with Matt Pyke last year). They’ve also got a gift for making gorgeous animations inspired by nature, fluidity and movement. Vibrant and innovative, these guys make the kind of digital future we’d like to live in.

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[Art that shows direct relevance to games is so much more important than showcasing specific skills or personal preference when building a portfolio, says NinjaBee art director Brent Fox.] Artists often ask me how they can improve their portfolios for the video game industry. While the best advice I could give would be tailored to each individual's work, I would like to give some general advice that I think could help most artists improve their ...

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