Google I/O 2013 - Web Components: A Tectonic Shift for Web Development
Eric Bidelman Web Components are here to fundamentally change the way we think, build, and consume our web apps. This session will prepare you for the future...
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» Unheap: A Tidy Repository of jQuery Plugins
A nice-to-look-at, easy-to-use reference library of jQuery plugins.
MojoKid writes "There's no doubt that gaming on the Web has improved dramatically in recent years, but Mozilla believes it has developed new technology that will deliver a big leap in what browser-based gaming can become. The company developed a highly-optimized version of Javascript that's designed to 'supercharge' a game's code to deliver near-native performance. And now that innovation has enabled Mozilla to bring Epic's Unreal Engine 3 to the browser. As a sort of proof of concept, Mozilla debuted this BananaBread game demo that was built using WebGL, Emscripten, and the new JavaScript version called 'asm.js.' Mozilla says that it's working with the likes of EA, Disney, and ZeptoLab to optimize games for the mobile Web, as well." Emscripten was previously used to port Doom to the browser.
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Mozilla wants the Web to be a platform that's fit for any purpose. That's why the company is investing in Firefox OS—to fight back against the proliferation of platform-specific smartphone apps—and it's why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript.
The organization doesn't just want simple games and apps in the browser, however. It wants the browser to be capable of delivering high-end gaming experiences. At GDC today, the company announced that it has been working with Epic Games to port the Unreal 3 engine to the Web.
The Unreal 3 engine inside a browser.
With this, Mozilla believes that the Web can rival native performance, making it a viable platform not just for casual games, but AAA titles.
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Google Maps Developers Live: High-performance Geospatial Visualizations using WebGL
Tessellation anyone? Brendan Kenny is back this week to talk about his recent R&D on using WebGL and the Google Maps JS API to draw a multitude of polygons over an interactive map. WebGL brings the next level of speed and flexibility to web mapping, enabling developers to create a new class of geospatial visualizations. Start 1:12
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hypnosec writes "Following news that a Java 0-day has been rolled into exploit kits, without any patch to fix the vulnerability, Mozilla and Apple have blocked the latest versions of Java on Firefox and Mac OS X respectively. Mozilla has taken steps to protect its user base from the yet-unpatched vulnerability. Mozilla has added to its Firefox add-on block-list: Java 7 Update 10, Java 7 Update 9, Java 6 Update 38 and Java 6 Update 37. Similar steps have also been taken by Apple; it has updated its anti-malware system to only allow version 1.7.10.19 or higher, thereby automatically blocking the vulnerable version, 1.7.10.18." Here are some ways to disable Java, if you're not sure how.
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