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A company grows, it shrinks, people come and go. Justin Matejka, a research scientist at Autodesk, visualized the changes for where he works.

The OrgOrgChart (Organic Organization Chart) project looks at the evolution of a company's structure over time. A snapshot of the Autodesk organizational hierarchy was taken each day between May 2007 and June 2011, a span of 1498 days.

Each day the entire hierarchy of the company is constructed as a tree with each employee represented by a circle, and a line connecting each employee with his or her manager. Larger circles represent managers with more employees working under them. The tree is then laid out using a force-directed layout algorithm.

Each second in the animation is about one week of activity, and acquisitions are most obvious when big clumps of people join the company. The long-term changes are a little harder to see, because the branches in the network fade into the background. Recomputing the layout each week might be good for the next round.

[Thanks, Justin]

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Google HQ

The best companies around the world are places where employees are truly excited about coming in every day.

Great Places To Work published its list today of the best places to work based primarily on employee surveys combined with an audit of company policies and practices.

In the past year, these companies created 120,000 new jobs.

“They have developed work cultures that align with their business, encourage innovation and support their employees both personally and professionally, and that accomplishment deserves to be recognized," Robert Levering, co-founder of Great Place to Work, told us.

Out of the 25 companies on this year's list, 20 are based in the U.S. and three are from Silicon Valley — Google, Cisco and NetApp.

Microsoft dropped from its top spot, but stayed on the list. Coca-Cola —  ranked #23 in 2011 — dropped from the list and PepsiCo appeared instead.

This year's newcomers are Accor, General Mills, Monsanto, Ernst & Young, PepsiCo, Autodesk and W.L. Gore & Associates.

25. Mars

Headquarters: USA

Employees: 70,000

Why it's great: Mars follows five principles – Quality, Responsibility, Mutuality, Efficiency and Freedom – and makes it a priority to introduce new associates to these principles as a part of the onboarding process and training, which is available in 22 languages.

What employees say: “The one thing that sets Mars apart from other places is the genuine environment where everyone is willing to lend an extra hand, put in the extra hours or shuffle work around to accommodate our fellow employees – whether they [are] in a different segment or even a different country.”

Great Place to Work determined rankings based on the average score from surveys sent to employees and audits based on the company's policies and practices. Countries must be mentioned on lists from at least five national Best Workplaces lists and have at least 40 percent of their workforce outside of their home country.

24. SC Johnson

Headquarters: USA

Employees: 13,000

Why it's great: Each SC Johnson office has its own Now Thanks! program that provides on-the-spot recognition for great work with praise and a monetary award.

What employees say: “Every day when I drive in there is a security guard at the gate who waves hello. Every day! It may be a different guard, but each one waves to every car that passes. Everyone gets a warm welcome. I love starting my day with a smile!”

Great Place to Work determined rankings based on the average score from surveys sent to employees and audits based on the company's policies and practices. Countries must be mentioned on lists from at least five national Best Workplaces lists and have at least 40 percent of their workforce outside of their home country.

23. Quintiles

Headquarters: USA

Employees: 26,676

Why it's great: When it comes to hiring, Quintiles puts a lot of faith and trust in its current employees for recruitment. About one fifth of Quintiles's new hires come through the employee referral program.

What employees say: “From the moment of recruitment right through to joining the company, you can feel and see that Quintiles is a really great place to work. People are genuinely happy, from the security guard up to the top directors – it is the best place I have worked, and I have worked at many good companies in 25 years.”

Great Place to Work determined rankings based on the average score from surveys sent to employees and audits based on the company's policies and practices. Countries must be mentioned on lists from at least five national Best Workplaces lists and have at least 40 percent of their workforce outside of their home country.

See the rest of the story at Business Insider

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The centuries-old scientific and engineering idea of progress through observing, modeling, testing and modifying is under attack. Now it is better to collect and examine lots of data, looking for patterns, and follow up on the most promising. The latest example: Autodesk says designers should generate a thousand product versions.

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TEDxBerkeley - Carl Bass - The New Rules of Innovation

Carl Bass is president and chief executive officer of Autodesk, Inc. Autodesk is the leader in 3D design, engineering and entertainment software. Formerly he was Autodesk's chief operating officer, responsible for worldwide sales, marketing, and product development. Earlier roles included CTO and EVP of product development. In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
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Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM

Google Tech Talk (more info below) November 17, 2011 Presented by Jochen Wilhelmy ABSTRACT This talk presents a way to export 3D scenes from Autodesk Maya directly to WebGL. This aims at simplifying the process of content creation for the new WebGL standard which is important for its wide adoption. A key insight is that Maya's dependency graph can be seen as a graphical programming language which is then translated to JavaScript and GLSL using Clang and LLVM. A public beta is online at www.inka3d.com . Note that the frame rate of the slides and demos in the video is poor due to technical issues. Please visit the following links to try the demos on your own computer. Slides: www.inka3d.com "Azathioprine" demo: azathioprine.digisnap.bplaced.net ABOUT THE SPEAKER Jochen Wilhelmy is well known in the so-called demo scene for creating innovative realtime rendering algorithms and drew many first and second prizes in demo competitions. He also developed the engine for the "Singles" computer games.
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Autodesk's vice president of games Marc Stevens believes the standardisation of development tools and technology is an inevitable part of the industry's future.

Autodesk's suite of products is used for content creation in the majority of commercial game releases. It is currently working on Project Skyline, which aims to lower production costs by creating a unified pipeline.

"If you look at a lot of the larger companies, they're struggling right now to keep costs down and keep these big teams going," Stevens told GamesIndustry.biz in an exclusive presentation of Project Skyline at the company's Montreal offices.


Read more...

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 The World's Best Autodesk Art

ELEMENTAL 3 is created in collaboration with Autodesk to showcase digital art created from their Autodesk software.

The gallery of art featured is breathtaking. 246 images are selected from over 1800 entries, with contribution all over the world. I can only imagine the difficulty it is to pick the one top Master piece among each category.

The categories included are Architecture Exterior and Interior (Public & Residential), Architecture Reconstruction, Environment, Characters, Creatures, Robotic/Cyborg, Transport, Product Design, Still Life, and Abstract.

About half of the book are on architecture and interior design renders. They are absolutely beautiful, more so than some of the architecture books I've seen. It will be a fantasy to be able to visit the houses and cities as shown in the book.

The other half is mainly on characters, still life, vehicles and other scenes. Every piece is visually stunning. There are some pretty cool concepts but this isn't a concept art book dedicated to any particular category. At times, you'll wish that there's more included in the category.

ELEMENTAL 3 is a wonderful showcase of artistic creativity, technical execution and, of course, a good look at what Autodesk can do - actually other software are also used.

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This is a review copy sponsored by Basheer Graphic Books. Readers in Asia can get this book from them.

It's also available on Amazon (US | CA | UK | DE | FR | IT | JP | CN)

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

Visit Amazon to check out more reviews.

If you buy from any links on the blog, I get a little commission that helps me get more art books to feature.

This book is available at:
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Amazon.fr | Amazon.it | Amazon.co.jp | Amazon.cn | Bookdepository.com | Bookdepository.co.uk

Asia readers can get the book from Basheer Graphic Books. For enquiries, visit www.facebook.com/BasheerGraphic or email them.

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