Skip navigation
Help

BioWare

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

Previously on, "Getting Players to Care"
I talked about all sorts of interesting stuff and laid out the foundation for this article series. Each part leads directly into the next and explains what the heck is going on. If you haven't read a previous part, check out Part 1 and skip along merily through my linear corridor of an article-design. I'll work on a non-linear article series next time, I promise. 

0
Your rating: None

I've played roughly a billion games with moral meters that paint in broad black and white stokes with the occasional sloppy shade of grey, but only one has ever made me turn. See, I usually stick to the straight-and-narrow goodie-two-shoes path on my first playthrough of these things, but in Jade Empire, I just couldn't do it.

I spent all of my time at Master Li's school of not-so-hard knocks devoutly following the Way of the Open Palm - defending the innocent, and helping those who didn't feel like helping themselves. And I even made it through most of the drought-ridden Tien's Landing playing Kung-Fu Boyscout for a horde of overly trusting teashop owners, weak-willed ministers and cowardly townsfolk who categorically refused to solve their own damn problems.

Then it dawned on me: I hated these people.

Read more…

0
Your rating: None

Following up on the release of an impressive trailer last month, the developers of the upcoming turn-based strategy-RPG The Banner Saga have launched a Kickstarter campaign to fund the game's creation.

The Banner Saga is the debut effort for independent studio Stoic, founded by ex-BioWare employees Arnie Jorgensen, Alex Thomas, and John Watson. Described by its creators as "a mature game aimed at gamers who appreciate art, story and strategy," The Banner Saga features hand-animated artwork throughout, and places heavy emphasis on dialogue and narrative.

As of this writing, the pledge drive has earned $40,000 toward its goal of $100,000 in its first day of operation. Kickstarter pledge rewards range from desktop wallpaper to t-shirts to original animation cels. Supporters who pledge $10 or more will receive a digital copy of the game for Windows and Mac upon its completion.

4
Your rating: None Average: 4 (1 vote)


TEDxEdmonton - Aaryn Flynn - Where Innovation Comes From

Aaryn Flynn is the Studio General Manager of BioWare in Edmonton & Montreal, Canada, one of the world's most acclaimed video game studios. An employee of BioWare for almost 11 years, Aaryn has contributed to almost a dozen award-winning games including Baldur's Gate 2, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, and Dragon Age, before taking on the Studio GM role in 2009. The studios Aaryn currently manages have won six "Canada's Top 100 Employer" awards in their collective history. He received his Bachelor's Degree in Computing Science in 2000. His hobbies include running, watching sports, and (of course) playing computer games. In thespirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
From:
TEDxTalks
Views:
60

4
ratings
Time:
18:13
More in
Science & Technology

0
Your rating: None

That certainly is a banner.

Former BioWareites, Stoic, are formed from a gathering of those who worked on Star Wars: The Old Republic, then ran off into the Texan wastelands to form their own studio. The three-man indie team is working on an online hybrid called The Banner Saga, that plans to merge RPG, turn-based strategy, and vikings. It is the combination mentioned in the Mayan Codecs.

(more…)

0
Your rating: None

Brand recognition is important in any consumer based industry, and the video game industry is no exception. However, there is always the danger of misusing brands which this post examines two of those ways.

0
Your rating: None


The Drs Bioware recently lectured at BAFTA in London, talking to the assembled throng about the art of making RPGs, with particular reference to some fairly big games they’ve made recent, the Mass Effects and The Old Republic. They even bravely attempt to answer questions fielded by the BAFTA audience. I’ve posted an except below (via VG247) a more extensive version of the thing can be seen over here on BAFTA Guru. It’s worth a watch.
(more…)

0
Your rating: None

This demonstration will use the result of the collision detection algorithm and detect a collision with any walls or combination of walls, and calculate a sliding vector, based on the normal of the wall it is colliding with, or going to collide with, and

0
Your rating: None