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Joseph Dumary

Next-gen TV—with a 4K "Ultra HD" picture resolution—was this year's hot topic at CES. But its success may be in the hands of console gamers.

With leaked details of octal-core processor banks paired with 8GB of RAM, the PlayStation 4 "Orbis" is sounding powerful (just for comparison of RAM alone, the 8GB of system memory is roughly 32 times more than the current model). But to see where 4K comes in, it's worth taking a trip back seven years.

In 2005, very few people had an HDTV. According to one study, there were "as many" as 10 million homes with high-definition screens—globally. The problem, according to many commentators, was the lack of HD content: nobody wanted to buy an HDTV because there was little HD content; very little HD content was made because there were very few people to sell it to. Classic catch-22.

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Click here to read Why So Many Games These Days Are “Japan-Only”

Tales of Xillia is a great game—perhaps the best JRPG on the PlayStation 3. It was the second best-selling PS3 game in Japan last year (ninth best-selling in Japan overall), with 660,000 copies sold. And in a country where anything over 100,000 copies sold is considered a financial success, Tales of Xillia was a run-away hit. It was so popular that it is getting a numbered sequel coming out next week. Yet, despite its incredible level of popularity in Japan, it still hasn't come west. More »

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A studio made up of five ex-Sony developers has explained why it left the comfort of PlayStation development to go indie.

Hutch Games includes technical director Sean Turner, managing director Sean Rutland and art director Will Whitaker, all of which worked at Sony's London studio on a raft of projects, including the cancelled Eight Days, The Getaway and EyeToy.

But in June 2011 they joined forces to strike out on their own, opened a small office in Old Street, London, and started work on what would eventually become a new iOS game.

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Recent rumour-mongering that both Sony and Microsoft would be announcing next-gen hardware at this year's E3 has brought into sharp focus the oft-repeated claim that both Xbox 360 and PlayStation 3 were designed with "ten-year lifecycles" in mind.

"Andy (House) is absolutely right in that we are not making any announcements at E3. I've always said a 10-year life cycle for PS3, and there is no reason to go away from that," Sony CEO Kaz Hirai told the Wall Street Journal during CES in response to the latest round of rumours. Hirai was referencing an earlier denial that SCE president Andrew House delivered to CVG.

"I don't think we're contemplating talking about anything to do with future console iterations at this point," House said.


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