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Anyone who's ever hung out on a warez board is probably familiar with NFO files, the explanatory text files that accompany cracked versions of many popular games (for the more law-abiding among you, textfiles.com has some examples). Now, Swedish developer Starbreeze is using the format to hide a pithy recruitment message in the legitimate version of Syndicate, the first-person revamp to Bullfrog's classic PC strategy title released last week.

In addition to some tongue-in-cheek "Install Notes" ("1) Insert disc 2) Play ;)") and basic gameplay information, the NFO file, as discovered by Reddit user MikkelManDK, includes a call for those "bored with watching from the sidelines" to apply for Starbreeze jobs in art, modeling, texturing, sound design, programming or game design. The file also includes a message
pointing out that "over a hundred people spent several years of their lives making this game" and asking players to "please consider purchasing it if you haven't."

While the note is easily discoverable by anyone who delves into the Syndicate directory on their hard drive, the NFO format suggests that Starbreeze is actively reaching out to the piracy community with its recruitment message. That might not be a bad move: As Torrent Freak point out, many high profile members of the game cracking scene have gone on to development positions with a variety of game companies.

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You load an external SWF file at runtime using Loader.load() method. You extract the file via
Loader.content, cast it to MovieClip, and store in a MovieClip variable.
You add a listener to mouse clicks to your loaded MovieClip only to discover
that it does not respond to clicks. Isn't Loader.content in the case of loading an SWF file
a MovieClip? We discuss the issue and give examples. Flash and AS3 source files included.

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We decided to write several small posts on how C/C++ programmers play with fire without knowing it. The first post will be devoted to an attempt to explicitly call a constructor.

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