Skip navigation
Help

Crysis

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

At least week's Cloud Gaming Europe conference, Gaikai's David Perry delivered an upbeat keynote on why reducing friction between the player and the game is essential to finding new audiences for games. That's the philosophy at the heart of cloud gaming - one click and you're in, running high-end games on any device. No compatibility problems, no waiting time. And Gaikai is delivering that, not only to the hardcore gamer, but to anyone that with a Facebook account, to anyone looking for hilarious cat videos on YouTube, to anyone checking out deals at Best Buy. One click, and you're playing Crysis.

In this exclusive interview with GamesIndustry.biz, Perry expands on the Facebook deal and details for the first time plans to stream full games over the cloud, where the company goes after that, why console manufacturers cannot afford to ignore cloud gaming and how to make video games the most valuable form of entertainment.


Read more...

0
Your rating: None

Hear the name Crytek and your first thought is probably absurdly polished graphics and the super shooters Crysis and Crysis 2, perhaps the CryEngine. But the German developer is looking beyond the hardcore market and taking aim at more a more casual audience with it's Kinect game Ryse and a free-to-play browser title, Warface.

To find out more about where the company sees itself in the current market and what it's planning for the future, GamesIndustry.biz sat down with founder Avni Yerli and Carl Jones, director of global business development, as the company announces a free CryEngine SDK for non commercial use.

Talking about the companies recent move towards free-to-play, Yerli was keen to point out that Crytek's decision to invest isn't just a case of bandwagon jumping. He revealed the company has been looking into the model for around four years.


Read more...

0
Your rating: None

 all you need.
CryEngine 3 is now free to use, as long as you’re not making any money from your creations. Crytek explain: “You can use CryENGINE 3 for free in educational facilities, even if you are charging tuition. We have always offered our engine for free to educators, but now individual students can also freely download the engine and use it to learn about real-time 3D development. CryENGINE 3 is also free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required.” There’s also apparently an indie license agreement for small projects, but you need to get in touch with Crytek for details.

0
Your rating: None


 Give Me the Thrill of the Hunt

I finally finished Crytek's Crysis 2 last week and surprised myself by immediately firing up a new game and starting it over from the beginning. Sure, Crysis 2 is a slick, well-made first-person shooter, but it's fairly unremarkable on the surface. So why, when I had so many other games I could (or should) be playing, was I nano-suiting up yet another time? More »

0
Your rating: None

AiGameDev.com is proud to announce the final schedule for the Game/AI Conference 2011, set to take place at the CNAM in Paris on the 23rd and 24th of June. The line-up includes keynotes about the battle AI in Total War: Shotgun 2, physics-based animation in Backbreaker, and the AI director of Dark Spore. The conference also features presentations about automatic annotations in Killzone 3, and drive-oriented behaviors applied to Splinter Cell's bots, and the parametric animations of Crysis 2. Tickets are available at pre-conference rates until June 3rd, so book now!

0
Your rating: None