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One of the first things I do with beginning game design students is give them sets of "Clout Fantasy" pieces and a large vinyl chessboard with water-soluble markers, in groups, to have them make up games.

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What are the fundamental functional differences between boardgames and card games? I’m not sure how important this question is from a game player’s point of view but it’s certainly important for game designers (even for video game designers).

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What are the fundamental functional differences between boardgames and card games? I’m not sure how important this question is from a game player’s point of view but it’s certainly important for game designers (even for video game designers).

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Though games designer Jesse Schell was well known to industry veterans before 2010, it was that year's prescient DICE / TED talk about gamification that brought him to wider attention. He started his career at Bell Labs, but since has been the lead designer of the first MMO aimed at children, Toontown, designed rollercoasters, been a juggler, comedian and mime, and written one of the best game theory books around, The Art of Game Design: A Book of Lenses.

Currently, he runs his own studio, Schell Games, and teaches Building Virtual Worlds and Game Design at Carnegie-Mellon University. We caught up with him at the Learning Without Frontiers conference in London, England, where we talked about cross-platform gaming, gamifying pupil's results, and how technology is bypassing the classroom.


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I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences

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A video game design student was told to describe mechanics for a game, and his instructor told him he’d written rules instead. The rules for a tabletop game detail the mechanics of the game, so what is the difference between rules and mechanics?

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Hello youse.

I’ve been hitting you with epic 2000 word monstrosities over the past month or so, so I’ll keep this one nice and brief. I’ll tell you about a recent game that’s already been on the table more than most games in my collection. It’s a game by Richard Garfield, the designer of the fantastic Magic: The Gathering, and I put it to you that you should have it in your house, in case I visit.

It’s KIIIIIIIIIING OF TOOOOOOOOOKYOOOOOOOOOOOOO!!!
(more…)

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