Why could a small start-up build Instagram, a photo app, and sell it for $1 billion while companies like Eastman Kodak, steeped in photography and the emotionalism of photography, could not? Culture got in the way.
- Business
- Clayton M. Christensen
- Disruptions
- Disruptive technology
- disruptive technology
- disruptive technology
- Eastman Kodak
- Eastman Kodak
- Edwin H. Land
- Edwin Land
- Farmville
- Film formats
- Harvard Business School
- Hasbro
- innovation
- innovators dilemma
- Instant camera
- Instant film
- internet
- iPhone
- Kodak
- Kodak
- Kodak
- Land Camera
- Massachusetts
- Massachusetts Institute of Technology
- Media Lab
- Michael Hawley
- Mobile
- Nikon
- Olympus
- Optics
- photography
- Polarization
- Polaroid
- Polaroid
- San Francisco
- social
- start-up
- start-ups
- SX-70
- Yale School of Management
In the Innovator's Dilemma, large companies keep improving on what makes them successful, while scrappy companies come up with entirely new ideas. Finding these disruptive ideas means accepting risk and failure. These lessons apply to the game industry.
- 2011 Respawn Entertainment Digital Extremes Mimic Technologies
- Capcom Game Studio Vancouver Inc
- Clayton Christensen
- Clayton M. Christensen
- Darren Tomlyn
- disruptive new technologies
- disruptive technologies
- disruptive technologies
- Disruptive technology
- disruptive technology
- disruptive technology
- Disruptive Technology Disruptive technology
- Game
- Game Design Indie
- Harvard Business School
- Innovation
- Marketing
- Oregon
- Other UBM TechWeb Networks
- Personal computer game
- Product management
- social networks
- suboptimal technology
- suboptimal technology
- sustainable technology
- Sustaining technologies
- sustaining technology
- Technology
- The Church of Jesus Christ of Latter-day Saints
- using sustaining technologies
- Video game industry