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A long-lost version of The Hobbit by animation legend Gene Deitch has resurfaced online in the past few days. Why did Gene produce this 12-minute “animatic” version instead of the feature-length version he’d originally planned with Jiří Trnka? Why did he have just one month to produce it? Why has nobody ever seen it? The crazy circumstances that led to the production are revealed in this piece that Gene wrote on his website. In short, the film was a financial ploy by Deitch’s producer William L. Snyder to earn himself a nice chunk of change. Deitch writes:

The Tolkien estate had now been offered a fabulous sum for the rights, and [William] Snyder’s rights would expire in one month. They were already rubbing their hands together. But Snyder played his ace: to fulfill just the letter of the contract – to deliver a “full-color film” of THE HOBBIT by June 30th. All he had to do was to order me to destroy my own screenplay – all my previous year’s work, and hoke up a super-condensed scenario on the order of a movie preview, (but still tell the entire basic story from beginning to end), and all within 12 minutes running time – one 35mm reel of film. Cheap. I had to get the artwork done, record voice and music, shoot it, edit it, and get it to a New York projection room on or before June 30th, 1966! I should have told him to shove it, but I was basically his slave at the time. It suddenly became an insane challenge.

The rest of the story can be read on Gene’s website. And just for the record, the delightful illustrations in the film were created by Czech illustrator Adolf Born.

(Thanks, Stephen Persing, via Cartoon Brew’s Facebook page)

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It's Dwarves Vs. Heights in the ultimate crossover battle!

What makes Matul Remrit the Dwarf Fortress diary you should be reading? So many things. The fact that it’s a collaboration between a writer, editor, artist and musician. The bleak and deeply weird tone of it that could not be more true to the game (as opposed to Tim Denee’s stuff, which makes the game comparatively accessible). The glimmering quality of it.

I meant to post about it forever ago and evidently forgot, but I’ve just been jolted into action by their posting an update containing a 36,000 pixel tall comic depicting the fortress’ most epic battle yet. All that bizarre, abstract text? That’s taken from the game’s combat logs. Go read. And then use the links to the left of it to jump back to the beginning. This one’s worth your time.

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