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Dystopian fiction

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y the last man 2

It's been almost a decade since New Line Cinema announced plans to make a film adaptation of popular Vertigo comic Y: The Last Man, but now that the studio has chosen a director the movie will hopefully not be far from release. According to Vulture, Dan Trachtenberg will helm the project, which will be his first feature film. While most are likely unfamiliar with Trachtenberg, a few may have seen his fan film Portal: No Escape, a well-received live-action short about the hit Valve game (which can be seen below). At this point in production, the film will use a script penned by former Jericho writers Matthew Federman and Stephen Scaia.

Written by Brian K. Vaughan with art by Pia Guerra, the Y: The Last Man comic follows Yorick Brown and...

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From 1886, you know.

As Adam and I lay out boxes of tissues (for crying, you disgusting pig) in order to discuss To The Moon for a Verdict this afternoon, it makes us wonder: what games have made you cry? Yes, yes, Tomb Raider: Angel Of Darkness. We’ve all done that joke. But really, bravado aside, when did you get moved to weeples?

I’ve written about the two previous games that saw me shed a tear a couple of years ago, and I talked to Charles Cecil about the process four years ago (wow, our site’s really old). (I mention these to stave off complaints from those claiming we always go on about this – twice in four years, whingebags.)

So go on – defy convention and name the game that made your eyes all dribbly.

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"The game my professor worked on" teaches me about interactive narrative...again. What are some of the challenges involved in interactive characterization and plot development? I'll try to convey them here.

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Click here to read <em>Deus Ex</em> Mod Removes &quot;Gold&quot; Filter, Game Suddenly Looks Even Better

Deus Ex: Human Revolution's "gold" filter may be a visual trademark, but it also affects the way you see the game world. A new mod for the PC version removes this (and makes a few other changes), and boy, do things look different. More »

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This isn't another blog post about gamification. It's about brands who want to reach people, and great, fun games being the way to do it. And your chance to get money to put your games in front of millions of people.

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Jon Chey, co-founder of BioShock developers Irrational Games, has now moved into indie development, founding new studio Blue Manchu Games. Here, he talks to Gamasutra about the reasoning behind the move, and his new game Card Hunter.

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