Skip navigation


warning: Creating default object from empty value in /var/www/vhosts/ on line 33.

Stack Exchange

This Q&A is part of a weekly series of posts highlighting common questions encountered by technophiles and answered by users at Stack Exchange, a free, community-powered network of 90+ Q&A sites.

Mag20 wants to implement automated testing at his company. Problem is, he's tried several times before, but has failed every time. "Everyone gets excited for the first month or two," he writes. "Then, several months in, people simply stop doing it." But now seems like the right time to try bringing automated testing back to the workplace—Mag20's team of 20 experienced developers are about to embark on a big new project.

How can he finally introduce automated testing at his company?

Read 20 remaining paragraphs | Comments

Your rating: None

[The following is the second of two articles by college professor and researcher Ben Lewis-Evans on games user research methodology (see Part 1, which covered focus groups, heuristics, and questionnaires, as well as giving a grounding in the topic of user research in general. In this article, Lewis-Evans covers interviews, observational methods (including think out loud and contextual inquiry), game metrics, and biometrics.] Interviews Much like a questionnaire -- a topic covered in the last ...

Your rating: None


Experts are growing more concerned about the effect of technological advancement on a generation of Americans.

According to a survey conducted by the Pew Research Center and Elon University, more than half of the 1,021 respondents believe that constant multitasking and zealous decision-making capabilities will generally produce positive outcomes for young adults in the future.

On the other hand, 42 percent of respondents think that the wired mentality will actually impair cognitive abilities. By 2020, Millennials will "spend most of their energy sharing short social messages, being entertained, and being distracted away from deep engagement with people and knowledge." They'll lack "deep-thinking capabilities" and "face-to-face social skills."

The good news is that Millennials will become good decision-makers and nimble analysts, but the bad news is that they'll expect instant gratification and will, often, make quick, shallow choices.

“Memories are becoming hyperlinks to information triggered by keywords and URLs," says Geoloqi's CEO Amber Case. "We are becoming ‘persistent paleontologists’ of our own external memories, as our brains are storing the keywords to get back to those memories and not the full memories themselves."

The respondents in the survey were chosen specifically for their leadership roles in prominent organizations, including GoogleMicrosoft, Cisco Systems, Yahoo, Ericsson Research, Harvard, MIT and Yale, and 40 percent of them are research scientists. 

The survey concluded that the only solution to minimizing the worse and maximizing the best would be to focus on reforming education and emphasizing digital literacy. 

"Educators should teach the management of multiple information streams, emphasizing the skills of filtering, analyzing, and synthesizing information. Also of value is an appreciation for silence and focused contemplation," the study says.

DON'T MISS: 13 ways the recession has changed how millennials view work>

Please follow Careers on Twitter and Facebook.

Join the conversation about this story »

See Also:

Your rating: None

For those interested, I've compiled a follow-up report on the Indie Developer Motivations Survey. It talks about some of the more significant findings, as well as recommendations for studios wishing to improve talent retention.

Your rating: None