Skip navigation


warning: Creating default object from empty value in /var/www/vhosts/ on line 33.
Original author: 
(author unknown)

Indoek - A Creative Surf Culture Blog (Kickstarter Project)

The prolific blog Indoek evolves around surf culture and celebrates all other things that are encountered within the creative landscape.

The two men behind this visual storytelling are Drew Innis, who is a New York-based filmmaker and photographer, and Matt Titone, who calls LA his home and works as a designer. Both them lead this bi-coastal project and are now trying to get their blog further out there via kickstarter

As we truly felt inspired by this online affair we would like to encourage any possible donations which have their due date the 8th of May.

For more information, visit the project on kickstarter here. 

Your rating: None
Original author: 
(author unknown)

A month of planning and the day is nearly here. We're kickstarting our game despite the game nearly being done, and documenting the experience. We're set up, lots of art, lots of rewards and incentives, and lots of sleepless nights.

Your rating: None

Police Car Blood Tornado Explosion Man might not be the most popular superhero out there, but he gets the job done.

In a good and just world, all promising games would get Kickstarted, and everyone would live happily ever after. Also, clothes would always feel fresh out of the laundry and chocolate would be the cure for war. Unfortunately, however, our world is not just, and calling it “good” is probably a bit of a stretch. That depressing tangent brings us to Project Awakened. It failed to pass muster on Kickstarter, in spite of promising our neither good nor just world, er, the world. But sometimes, the best ideas only spring to mind when backs are pressed firmly against the wall, and Phosphor’s certainly hatched an intriguing one. In short, it plans to gauge interest in a second crowdfunding effort, but this time it’ll run its own site and – here’s the Kickstarter-stomping kicker – declare backers “partial owners” of the property.


Your rating: None

There have been numerous commercial attempts at "games" that are controlled with biometrics, particularly brain waves. There's Mattel's Mindflex, for example, as well as the Star Wars Force Trainer. They're almost purely novelty items, and don't particularly work that well.

Crooked Tree Studios founder Lat Ware (who's programmed games at studios including Realtime Worlds and Crytpic) wants to add some real competitive gameplay to the novelty of brainwave-controlled applications. He's using Kickstarter to try to fund Throw Trucks with Your Mind, a competitive multiplayer game in which players put on a commercially-available brainwave sensor and essentially focus their thoughts to toss vehicles and pieces of the environment at other players to win. Movement is done via mouse and keyboard but attacks are pure thought.

We caught up with Ware to talk about Throw Trucks and pick his brain about the future of biometrics-controlled games.

How does it work?

The headset is an EEG, which is basically a really sensitive volt-meter. It looks at surface voltages in the brain, which decades of research have mapped to specific thought patterns. NeuroSky's MindWave is processing the data for me to extract how calm and focused you are. I do not know the details of the algorithm that they're using, but it does work.

You don't have to think a specific thought to raise your focus, though it is different for different people. In my case, I stare at the dot in the center of the screen and tune out everything else. Some people focus on a specific word on the screen. Some people listen to a specific sound, like the laptop fan. I have one friend who computes prime numbers in his head. The headset doesn't care what you focus on, only that you are focused. Calm is more subject and interesting.

In my case, I have to believe in myself and if I doubt myself, I can't do it. I have one friend that imagines the effect that he wants and trusts that it will happen, and that raises his calm. Focusing on your breathing helps. Thinking about something that makes you happy helps. People in happy, committed relationships often have their calm jump by 30 percent when they think about their significant other. It's fundamentally about mental relaxation, but what makes you relaxed is a complex beast.

What's the difference between this and other biometrics-controlled games? Why is it more responsive?

The biggest difference between this and other biometric games is that this is a fully fleshed out game. Levitating a ball with your focus is not a game. Unlocking doors with your calm is not a game. Filling up a meter is not a game. Those are elaborate meters. Throw Trucks With Your Mind is an actual game, as competitive as the Modern Warfare games, but with a completely new style of play that uses the features of the headset. I have a general rule about games: If you can't win and you can't lose, it's not a game. There are a couple exceptions, but it has served me well.

Where do you see biometrics-controlled games going in the future?

Well, in the next 15 years, a game like Throw Trucks With Your Mind will come out. If my Kickstarter succeeds, it will happen right now. If that is a success, then we can expect a wave of EEG-based games about 10 years afterwards. That would drive not so much innovation, but a reduction in price. Right now, purely brain-controlled interfaces just aren't there yet. We're getting better, and I feel like we might have a good, affordable brain-controlled interface in 15 years, depending on how much is invested in this technology. That said, I don't see the controller going away from mainstream gaming.

Why Kickstarter? Are venture capitalists unconvinced?

I actually spoke to eight venture capitalists and a number of investors about the game and the feedback I kept getting was to prove user traction, then come back. So, I had a conundrum because I needed user traction to get funding, I needed a product to get user traction, and I need funding to get a product. The minimum viable product doesn't work so well when it requires an $80 piece of hardware. Kickstarter broke me out of that loop.

What happens to the game if the Kickstarter fails?

If Kickstarter fails, I don't know. Maybe the project will be salvageable as I will have shown that I was able to raise $27,000 (at the time of this writing), even though I didn't get it because of Kickstarter's rules. Maybe that would still show solid demand for the product, since it was raised entirely from customers. Maybe that would be enough to convince an incubator or investor to pick me up. I am unsure. I haven't given it any thought, because all of my energy and time has gone to campaigning for the Kickstarter as hard as I possibly can. I haven't given myself any time off.

[Kris Graft wrote this article originally on sister site Gamasutra.]

Your rating: None

form 1 (kickstarter)

3D Systems, a company that manufactures a range of 3D printers, has sued FormLabs and Kickstarter for patent infringement. The suit alleges that Formlabs and Kickstarter infringed at least one of its patents (US 5,597,520) related to light-based printing with the Form 1 printer, and that the infringement was a violation of Kickstarter's terms of use. Formlabs successfully funded the Form 1 project on Kickstarter on October 26th, raising $2,945,885 — a hefty sum beyond its goal of $100,000. 3D Systems argues that Kickstarter participated in the infringement by handling sales of the Form 1.

There's no way to know what success 3D Systems will have with the lawsuit at this point — the patent is long, detailed, and covers multiple claims...

Continue reading…

Your rating: None

pebble billboard

More and more people are posting projects on Kickstarter, hoping to get their business ideas funded by peers.

But that doesn't mean their ideas are finding any more success on the crowdfunding site.

In the past six months, the amount of Kickstarter projects posted has grown 50% to 76,909, GigaOm reports.

Less than half of the projects -- 44% according to a Kickstarter spokesperson -- have successfully meet their monetary goals. And on Kickstarter, it's an all or nothing deal. If posters don't raise the full amount of money they're seeking, they don't see a dime.

When you think about it, 44% is actually a pretty high success rate. The average fundraising on Kickstarter is between $1,000 and $10,000, so it's no small amount of cash that's being swapped between strangers.

In some categories, the likelihood of Kickstarter success is higher than in others.

"Dance" is the most successfully funded category on Kickstarter; 70% of those projects successfully meet their goals. Although projects like the Pebble watch have been wildly successful, the technology category is one of the least successful on Kickstarter. Only about 33% of those projects are funded in full.

Here's a chart from Gigaom, which breaks down Kickstarter success by category:

kickstarter chart

Please follow SAI on Twitter and Facebook.

Join the conversation about this story »

Your rating: None

Following their animated and narrated visualization on political contributions over time, VisPolitics maps Boston political donations in MoneyBombs.

This video of the Boston metropolitan area reveals the geographic distribution of political donations made by individuals throughout 2012. We identify two types of temporal bursts of campaign contributions. We call both "moneybombs" because they reveal a temporal clustering. The first type occurs when many small donations are given on the same day to a candidate. We call this a grassroots moneyb omb. The second are bursts of extremely large donations, that take advantage of campaign finance laws and allow individuals to donate more than the traditional $5,000 limit. We call this the Joint Committee moneybomb.

Like in the first project, the narration provides a clear view of the data in front of you. There are also videos for just presidential donations and Republican and Democratic donations.

[Thanks, Mauro]

Your rating: None