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Game design

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Building a video game is not unlike crafting an intricate mural, nuanced symphony, or blockbuster movie. Modern day game developers have more powerful technology at their disposal than ever before. That being said, the demand for high-quality media—such as 3D models, original soundtrack, art, and so on—is growing every day.

A truly great video game hides the complicated marriage of logic and art behind the scenes, but developers are well aware that even the slightest hiccup could delay production. Here are # obstacles many game developers face.

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Automation has struck down on game development. Developing a game gets easier every year. Certain jobs aren't necessary anymore, game companies go bankrupt, business plans can not keep up with industry development speeds. In short the game industry requires a high shifting skill. Today I want to talk about a few of these speedy developments. Where is the industry heading? And what do I think are upcomming trends?

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If you're involved in the startup community or even just follow Hacker News, there's a pretty good chance that you've heard about "lean startups" or the "lean startup method." In his bestselling book, The Lean Startup, Eric Ries outlines a framework for small, innovative teams to more efficiently find product/market fit for new products. At its core is a focus on evaluating product design decisions based on user data gathered from scientific experiments. Eric argues ...

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An article discussing the gameplay dynamics of decay, how its consequences ripple forward, how we stop the ripple effect, and how these concepts help us understand level design.

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[In this extensive design article, Chris McEntee, NHTV& nbsp;Game Architecture and Design student --& nbsp;who worked on Rayman Origins as a designer at Ubisoft Montpelier -- examines the company's core design philosophy and explores the techniques used to create the lauded platformer.] "Form follows function" - Louis Sullivan "Less is more" - Ludwig Mies van der Rohe "Easy to learn and difficult to master" - Nolan Bushnell In my time with Ubisoft Montpellier, I have ...

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Super brilliant ideas are useless if they are not organized into complete document as it will just temporary exist in mind and disappear. Creating game design needs good structure in order to achieve the best result.

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Jacob Stevens, the owner of Riverman Media, offers home helpful tips for breaking into the industry, noting why a design job might not be the right fit for a fledgling developer.

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