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Game programmer

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Super brilliant ideas are useless if they are not organized into complete document as it will just temporary exist in mind and disappear. Creating game design needs good structure in order to achieve the best result.

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21st Street Games is rapidly growing our team and our scope of properties to keep up with both fan and client demand. We've recently opened a new office in Manhattan's Flatiron district on West 21st street. Our successful original titles and creative partnerships with top brands make 21st Street Games an exciting and creatively fulfilling work experience that we are looking to share with some truly talented individuals.

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Derby University student KarnBiancoreflects on his experience as an intern at Rare, discussing some essential tips to help aspiring programmers get their start in the game industry.

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How can we become better game programmers? What goals should we have as game programmers and how can we help each other to further our discipline?

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An anonymous reader writes "Cort Stratton, a developer who has worked on graphics code for many first-party PS3 games, wrote an article about the kinds of games that appeal to programmers. He covers coding-friendly games of varying depth, mentioning basics like RoboRally, RoboSport and Frozen Synapse before moving on to more complex options. Quoting: 'On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules into one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area. Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. ... Don't be fooled! This isn't a game about chemistry; it's actually the closest thing I've ever seen to a low-level SPU programming simulator! Each factory is an SPU running a single task. The two waldos are the SPU's dual execution pipelines. Moving and editing molecules is analogous to reading, writing and operating on data in local store.'"

Read more of this story at Slashdot.

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