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Click here to read GaymerCon Renamed 'GaymerX' in Response to Trademark Dispute [Update] No sooner than did GaymerCon gather enough financial backing to organize its first ever meeting in 2013 did a trademark issue—something that pisses off gamers of any orientation—arise with the name. "Gaymer" has been trademarked by the guy who owns gaymer.org, and he even sent a cease-and-desist letter over to Reddit for its r/gaymer subreddit. That didn't bode well for GaymerCon. More »

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An anonymous reader writes "Game designer Tadhg Kelly has an article discussing the direction the games industry has taken over the past several years. Gaming has become more of a business, and in doing so, become more of a science as well. When maximizing revenue is a primary concern, development studios try to reduce successful game designs to individual elements, then naively seek to add those elements to whatever game they're working on, like throwing spices into a stew. Kelly points out that indie developers who are willing to experiment often succeed because they understand something more fundamental about games: fun. Quoting: 'The guy who invented Minecraft (Markus "Notch" Persson) didn't just create a giant virtual world in which you could make stuff, he made it challenging. When Will Wright created the Sims, he didn't just make a game about living in a virtual house. He made it difficult to live successfully. That's why both of those franchises have sold millions of copies. The fun factor is about more than making a game is amusing or full of pretty rewards. If your game is a dynamic system to be mastered and won, then you can go nuts. If you can give the player real fun then you can afford to break some of those format rules, and that's how you get to lead rather than follow the market. If not then be prepared to pay through the nose to acquire and retain players.'"

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TEDxExeter - Andy Robertson - Sustainable Perspectives on Video Games

In thespirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.
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Savvy developers understand who they're creating games for. Check out trends we're seeing in mobile social gaming and virtual goods purchases among different demographics.

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Click here to read Japan's Most Talented Pro-Gamer on Television. Set to Music.

As far as Street Fighter gamers get, they don't come much bigger than Daigo Umehara. He endorses fight sticks and has his own t-shirts. And here, he's profiled on Japanese TV. More »

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Aaron Rasmussen and Michael T. Astolfi have a project going called BlindSide, for which there's a Kickstarter, to create "a video game with no graphics, played entirely using audio." The idea is to create an interactive audio adventure, set in a fully three-dimensional world that you perceive only with sound.

The idea to build a sound-only game hit them when Aaron temporarily lost his sight in high school following a serious chemistry accident.

As long time gamers we were searching for a new gaming experience. Think of the most amazing gaming experiences you may have had: the first time you played a fighting game like Mortal Kombat or Street Fighter. The first time you played an FPS like Wolfenstein 3D. The first time you played an online multiplayer game with your friends like CounterStrike or StarCraft.

This is not a social game, this is not an MMO, this is not a game designed to make money. This is a game designed to be fun, to be hard, and to push the boundaries of what players expect video games to be. This is a game designed to challenge us the way Zork and Super Mario Brothers have. This is a game designed to reward those who persist and overcome it, the way you might have felt after completing The Dig or Half-Life. But most of all, this is a game designed to thrill its players in brand new ways.

Wait, is this game for blind people?

The answer is no - this is a game for everyone. The game will be fully accessible to the visually impaired, however, the primary objective of the game is to create a fun gaming experience for all gamers. When complete, the game will be able to be experienced identically by sighted and visually impaired players alike.

Cory has previously blogged on Boing Boing about other binaural audio gaming projects.

Below, video for a cool talk Michael gave at TEDxGallatin on games as "Supernormal stimuli."

[video link]

Blindside (Kickstarter, thanks Joe Sabia!)

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In this feature, usability studio Vertical Slice measures player reactions to four Xbox 360 horror games to find out which game is the "scariest," how casual and core players react to the same games, and whether or not they are scared in the same way.

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