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Music and sound are important tools in framing player expectations on what is happening in a game. In this article I explain how Portal 2 did things both right and wrong with its use of audio.

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The ex-Portal designer talks about her new project, Quantum Conundrum, which is currently under development at Airtight Games and to be published next year by Square Enix -- and in particular, the development methodology that allows her to innovate in the action/puzzle genre.

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It's so hard to convey time travel with a lone, static screenshot. FIRST WORLD PROBLEMS

Indie dev Arthur ‘Mr. Pondukian’ Lee was so wrapped up in mashing together Portal and Snapshot for this physics- and time-warping tech demo that he forgot to even give it a name! Silly boy. That’s breaking one of the golden rules of self-promotion. In every other respect, Lee is very clearly not silly: this is a flat-out astonishing proof of concept. What if… instead of simply opening a doorway to another area, entering a portal you created also rewound time to the point where you created its exit, which was itself done by taking a screenshot of your desired destination point/time? Ack, my clumsy words plum don’t sum this up at all satisfactorily. I’m going to have to ask you to watch this video. It’s worth it, trust me.
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Source is one of those words that seems as if it's spelt wrong the more you look at it. Source. Source. Source.
Here’s something: since the release of Valve’s free Source-based co-op shooter Alien Swarm which took us all by surprise last year, hippies and socialists have been able to get their hands on a Source-based game without paying a thing, which in turn lets them play those lovely Source mods for free as well. Well, we’ve just received word from Valve’s Robin Walker that due to the recent release of a free Team Fortress 2, the Source SDK will soon become free to use in its entirety, for everyone.
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"Beyond Aperture," an eight-minute fan-made epilogue to the wonderful game Portal, created by EisenFeuer. It's pretty adorable, and there's cake.

Outside Aperture FAQ
May 31st, 2011

(Thanks, Politeruin!)

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In GameCareerGuide's latest Game Design Challenge, readers found ways to work Portal 2 into the game of their choosing, much as the recent Potato Sack ARG did, to interesting results.

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