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What can a video game designer learn from a board game? I walk through some key design decisions made in the recently released Mage Knight the Board Game as examples of how the constraints of tabletop game design help foster innovative design solutions.

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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, men

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Getting a level from "okay" to "good" is a long and iterative process. This article covers a few techniques to ease the early level design process and ensure less time is wasted on building and re-building.

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I am starting a development diary for our first project at Skejo Studios, www.skejo.com. Outbreak is the working title, for a cooperative strategy game where the players must work to fight off outbreaks of worldwide death. More details to come.

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