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iONiUM writes "From the article: 'Many are only just getting their heads around the idea of 3D printing but scientists at MIT are already working on an upgrade: 4D printing. At the TED conference in Los Angeles, architect and computer scientist Skylar Tibbits showed how the process allows objects to self-assemble.' There could be many applications for this. Definitely a cool step forward." Pictures and video of the process.

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Click here to read GaymerCon Renamed 'GaymerX' in Response to Trademark Dispute [Update] No sooner than did GaymerCon gather enough financial backing to organize its first ever meeting in 2013 did a trademark issue—something that pisses off gamers of any orientation—arise with the name. "Gaymer" has been trademarked by the guy who owns, and he even sent a cease-and-desist letter over to Reddit for its r/gaymer subreddit. That didn't bode well for GaymerCon. More »

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Can asynchronicity work for more than simple board games? Indie developer Derek Bruneau describes the process of building asynchronous gameplay to RPG Conclave, examining the history of the form and how it works for him. How much time do you have to play games? For many of us, the answer is, "Not enough." Finding time is often even more difficult when it comes to multiplayer games: not only does each player need to have free ...

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So you're browsin' around on Gamasutra, curious to learn more about being a game designer. However, game designer sounds a big vague...Do you know what the game designer does on a daily basis?

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Secrets have always been a mainstay of games, but there is such a thing as being too hidden which leads to the requirement of a strategy guide. Today's post talks about the right and wrong reasons to use a guide.

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I’m a bully. At least I am when I play small stakes no-limit. When I sense weakness, I bet. It doesn’t much matter what cards I have. You fold.

I don’t have to sense weakness to bully, either. It’s hard to make a good hold’em hand. I look at the board and imagine the sorts of hands you’re likely to have. If not many of them are particularly good, I bet. You fold.

Sometimes when I’m bullying people, they start to grumble about it. “You gonna bet every time?” they ask me. “Only when I have aces,” I say. Naturally.

Occasionally (not often), someone will decide to stand up to my bullying. They’ll change the way they are playing in an attempt to counteract my aggression. There are right ways to do this and wrong ways. Most of my opponents try the wrong way, and it just gets them in deeper. In this article I’ll teach you the wrong ways and the right ways to stand up to a bully like me.

Wrong Way No. 1. Calling down with weak pairs.

Don’t react to a bully by starting to call down with weak pairs. This is a common adjustment I see players make against me. Don’t do it.

Normally they’ll play a hand like 4-4 and fold on the flop if they miss. Against me, they’ll start to call bets with it. They’ll call the flop, call the turn, and if they get desperate, they’ll even call on the river.

This is bad for two reasons. First, it’s obvious. When a player starts calling my flop continuation bets and turn barrels much more frequently, I know what hands they’re doing it with. They aren’t going deeper into hands with gutshot draws or other questionable drawing hands. They’re getting stubborn with bad pairs.

Second, it’s extremely exploitable. Once I detect that someone is starting to call me with weak pairs, I flip my strategy. I make fewer continuation bets with air while simultaneously betting some of my weaker hands for value. For example, on a K :diamond: T :club: 2 :heart: flop, I might normally bet 6-4 and check J-T. With 6-4 I’m hoping for a fold, and with J-T I’m waiting to get a better idea if I have the best hand. Once someone starts calling with small pairs, though, I start checking 6-4 and betting J-T.

This simple change thwarts the “let’s call down with small pairs” strategy completely.

Right Way No. 1. Calling down with good hands you might normally raise.

Say I open raise and you have A-K in the big blind. Normally reraising is a good play, but you might want to call to deceive me. On the K :diamond: T :club: 2 :heart: flop, you check and call. Remember, I’m betting 6-4 and (sometimes) checking J-T. The turn is the 8 :club: . You check again. This is a turn card a bully like me might bet with 6-4, and after all the checking it’s also a card I’d bet with J-T.

Depending on the stack sizes, you might want to check-raise the turn, or you might want to check and call again, planning to check and call again on the river.

From my perspective, as a bully, this is a very annoying adjustment for my opponent to make. It’s hard to exploit. There’s no simple change I can make to my strategy to counter it. I can’t start betting weaker hands, since A-K beats those too. I’m forced to bully less to avoid firing off half my stack into top pair.

As a bully I count on my opponents to raise their good hands early to let me know if I’m in trouble. When they refuse to do that against me, I either have to back off or pay off.

Making this adjustment can be harrowing. It puts you into situations you normally avoid by raising early in the hand. You can be sitting there on the river staring at a large all-in bet with just top pair, not knowing what to do. Nonetheless, it’s the right adjustment. Remember, it’s often as likely as not that the bully on the other end of that all-in bet is praying for you to fold. If you want to stop the bullying, you have to start spoiling his prayers.

Wrong Way No. 2. Playing Back In Obvious Situations.

Say I’ve recently made a lot of reraises preflop. Once or twice I had a good hand, and once or twice I had a bluff. Either way, I know I’ve been doing it and that other players will notice. I will adjust my strategy so that my next reraise is more likely to be a strong hand.

Don’t choose that reraise as the one you “stand up” to by calling or reraising light. I’m expecting it. I’ve been bullying people for years. This is not my first time around the block. I know my reraising annoys you, and I know you’ll try to do something about it eventually.

Here’s another one. Don’t wait until you are utterly fed up with me and then decide to bluff raise a dry flop. I’m expecting this play too, and it’s transparent. I’ve been pushing you around for three hours, and now you decide to raise me on a K-2-2 flop. What do you have? A deuce? You would slowplay that. You would check and call with most kings. You could have pocket aces. That’s about it. If there’s a reasonable amount of money behind, I’m going to consider playing back at you.

Right Way No. 2. Playing Back In Natural Situations.

Yes, you should play back at a bully. But choose natural situations. A natural situation is one where you have caught a piece of the flop, but you realistically could have hit it pretty hard. Say the flop is K :diamond: J :spade: 7 :diamond: . You check, and a bully bets. You have Q :spade: 9 :spade: for a gutshot and a backdoor flush draw. Checkraise. From the bully’s perspective, you could easily have hit this flop well. Even if you have a draw, the bully would think, you likely have a much better one than just Q :spade: 9 :spade: . The bully is going to give this checkraise credit unless he happens to have gotten lucky enough to flop something really strong.

A sure way for me to have a bad session is if everyone keeps hitting flops and turns on me. It’s hard to hit the flop, and even harder to make a hand good enough to survive three rounds of aggressive betting. When I go home a loser, it’s usually because my opponents have happened to hit flop after flop on me, and my stabs at the pot all went for naught.

By playing back in natural situations, you simulate one of these bad days. No, you didn’t hit every flop. But you hit some and faked hitting others. Do it enough, and I’ll think twice about bullying you next time.

[This article appeared in the July 13, 2011 issue (Vol. 24, No. 14) of Card Player.]

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It seems to me that there is some kind of diametric opposition between gamers fans of story and of gameplay (even though the categories are often blended in a video game). In this article we'll look at cases where these two side clash for control.

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