Player choice and a compelling story: They can get along. ...
To what degree do players own what's on the disc, and how does authorship influence the direction for DLC?
TEDxEdmonton - Aaryn Flynn - Where Innovation Comes From
Aaryn Flynn is the Studio General Manager of BioWare in Edmonton & Montreal, Canada, one of the world's most acclaimed video game studios. An employee of BioWare for almost 11 years, Aaryn has contributed to almost a dozen award-winning games including Baldur's Gate 2, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, and Dragon Age, before taking on the Studio GM role in 2009. The studios Aaryn currently manages have won six "Canada's Top 100 Employer" awards in their collective history. He received his Bachelor's Degree in Computing Science in 2000. His hobbies include running, watching sports, and (of course) playing computer games. In thespirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
Science & Technology
Former BioWareites, Stoic, are formed from a gathering of those who worked on Star Wars: The Old Republic, then ran off into the Texan wastelands to form their own studio. The three-man indie team is working on an online hybrid called The Banner Saga, that plans to merge RPG, turn-based strategy, and vikings. It is the combination mentioned in the Mayan Codecs.
The Drs Bioware recently lectured at BAFTA in London, talking to the assembled throng about the art of making RPGs, with particular reference to some fairly big games they’ve made recent, the Mass Effects and The Old Republic. They even bravely attempt to answer questions fielded by the BAFTA audience. I’ve posted an except below (via VG247) a more extensive version of the thing can be seen over here on BAFTA Guru. It’s worth a watch.
We're looking for an outstanding Network Software Engineer to join our team! As a Network Software Engineer you'll connect the games we make to exciting online play-spaces. You'll design high-level protocols and implement them in support of gameplay features. You will also optimize low-level networking systems for games that must work given bandwidth, latency, and packet loss specifications. Join our team as the official Destroyer of Lag!
In which Joey primes a discussion on the artful use of indirect controls by taking a look at how they're used in open-world, 3D games like Dragon Age: Origins and Fallout 3.
In which Joey begins discussing the effect that spatial organization has on the narrative experience present in modern games.
Tobyn Manthorpe discusses his 10 year career at BioWare Corp., and the learning experiences that count.
There is always more than one way to say something, sometimes multiple ways. This is true for movies/games/book/audio. The artistic vision may even call for un-natural dialog. This is a very basic list of things one should consider when writing dialog.