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Jon Brodkin writes "Pity poor Mega Man. The little blue robot boy with a gun for a hand was one of the most popular heroes in the Nintendo Entertainment System's heyday, starring in a video game series almost every bit as good as The Legend of Zelda and Super Mario Bros. The original Mega Man series resulted in some great games for the original NES and the Super Nintendo. But then he dropped (swiftly) from the face of the Earth. Attempts to bring Mega Man into the 3D world resulted in games not nearly as fun as their predecessors. Most recently, the planned Mega Man Legends 3 for Nintendo 3DS managed to generate a bit of fan excitement, but the project was canceled in July 2011. Gamers moved on — some grudgingly. Fans have clamored for Capcom to revive Mega Man for years, and it's happened to some extent. Mega Man 9 and 10 came out in 2008 and 2010, respectively, continuing the original series with the same graphical and gameplay style perfected in the 1980s. And Monday, something perhaps even more exciting occurred for Mega Man's 25th anniversary: the release of Street Fighter X Mega Man, a celebration of two excellent game series that have lost their luster in the HD age." Read on for the rest of Jon's review.

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2009: "Our game industry is finished." 2010: "...everyone& rsquo;s making awful games; Japan is at least five years behind." 2011: "... people just aren't hungry enough any longer... there needs to be something that gets that feeling back." 2012: "Time is running out and we should have realized this when I made that bold statement a few years ago." Keiji Inafune has settled into his role as the doomsayer of the Japanese industry. Since quitting ...

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Mega Man creator and former Capcom R&D boss Keiji Inafune has unleashed another bitter condemnation of the state of the Japanese games industry.

Inafune told an audience at GDC in San Francisco today that Japanese publishers are guilty of complacency and laziness, and lack any fighting spirit.

Referring back to his 2009 statement that the Japanese games industry was "finished", Inafune said "Everyone in Japan gave me the stink eye for making such a bold statement. How dare you say our industry is dead! However, some of those folks are now starting to run out of steam.

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Independent developer Keiji Inafune, formerly of Capcom,has spoken out about the lack of hunger from Japanese developers, and argued that what the industry needs now is heroes and creators.

"People just aren't hungry enough any longer," said Inafune in an interview with Gamasutra.

"There aren't as many companies, or managers of development studios, that really want to succeed or accomplish something, so there needs to be something that gets that feeling back."


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