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Microsoft Entertainment Pack

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Lemeowski writes "Game studios go to great lengths to protect their IP. But board game designer Daniel Solis doesn't subscribe to that philosophy. He has spent the past ten years blogging his game design process, posting all of his concepts and prototypes on his blog. Daniel shares four things he's learned after designing games in public, saying paranoia about your ideas being stolen "is just an excuse not to do the work." His article provides a solid gut check for game designers and other creatives who may let pride give them weird expectations."

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It is commonly thought that our brains and are minds are not entirely the same thing. I want to lift a concept out of the work of David Chalmers who states that the brain and the mind aren't the same and that the mind can be extended into the world

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Similar to the differences between "Comic Books" and "Graphic Novels", this post evaluates the term "Interactive Storytelling" as compared to video games, and what it implies.

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