- .NET Framework
- caching
- centric path rendering solutions
- Computing
- Direct2D
- Extensible Application Markup Language
- final product
- GPU
- gui
- Jeremiah Morrill
- Microsoft Silverlight
- Modal logic
- Qt
- R
- Rendering
- search parameters
- Software
- software developer
- vector graphics
- Windows Presentation Foundation
- XAML
The leading network engine For Unity, iOS, Android, Windows Phone 7, HTML5, Flash, Silverlight and more is now available with new upgrades and features.
Developers can find the newest demos and latest documentation, with detailed descriptions of the new features including an upgrade how-to, at http://doc.exitgames.com/.
- Android
- Android
- animation
- caching
- Christof Wegmann
- Computer graphics
- Computing
- DevMaster.net
- DevMaster.net
- Exit Games
- Exit Games
- Game Development News
- Game engine
- Germany
- Greg Chudecke
- Hamburg
- iPhone
- Konami
- Load Balancing
- Microsoft Silverlight
- mobile devices
- network
- online games
- Oregon
- Photon
- Portland
- realtime network
- socket server
- Software development
- Square/Enix
- Taito
- Technology
- United States
- Unity
- venture capital funding
- Video game development
- Walt Disney
- Web-based 3D Character Animation Service Now Powered
- World Golf Tour
- Acer Tablet
- AERO
- Android tablet
- Android tablets
- broadband
- cellular telephone
- Computing
- Dell
- Development of Windows Vista
- dockable devices
- entertainment device
- George Birbilis
- gui
- HDMI
- HP
- HTML
- HTML
- html5
- HTML5
- HTTP
- Intel
- Jeff Lewis
- Laura Foy
- Linux
- media center edition
- Metro
- Microsoft
- Microsoft hardware
- Microsoft Silverlight
- Microsoft Windows
- Mississippi
- operating system
- programming
- RAM
- software support
- Steve Jobs
- Technology
- Ukraine
- VB.Net
- win7 devices
- Windows 7
- Windows 8
- windows 8
- Windows Me
- Windows Media Center
- Windows Media Center
- Windows Media Player
- Windows NT
- Windows Vista
- Zune
- Zune
Unity 3 has been released. It was released to the world late yesterday. I have been using it for a few beta releases and it is very nice and many great improvements. One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds. Other notable features are a unified editor for all platforms, deferrered rendering and more.
Grab Unity 3 and take a spin.
Occlusion Culling Demo
Unity 3 Feature – Occlusion Culling with Umbra from Unity3D on Vimeo.
Mike Chambers posted that Flash Player 10 is officially live. This completes your 1-2 punch of RIA/game platform releases of Silverlight and Flash this week.
We have just released the shipping version of Flash Player 10 (Mac, Windows and Linux). You can find more information on all of the new features on the Flash Player product page.
You can download the player for Mac, Windows and Linux players from here.
You can grab debug and standalone players from here.
You can grab the release notes from here.
Flash Player 10 is great news. There are so many things in it from a new data structure (Vector), to local FileReference, to Matrix and 3D helpers, to speed improvements and video enhancements being able to play other video types and more (this was actually in a late version of flash player 9 as well but will be used more here). It does take time for flash versions to get out in the wild, about 9 months to where they are in the 90%-95% range where you can convince people to use it in production, but getting those skills now is good. The scripting platform is still Actionscript 3 so anyone still making Flash Player 8 and AS2 stuff is now two revolutions behind.
Another thing I am looking forward to soon (next week) that is missing from both Flash and Silverlight, is the ability to develop for the iPhone, which Unity3D is dropping the iPhone kit on Oct 22nd. Unity3D has effectively taken Director’s 3d game development (hardware accelerated) market lead away this year and late last year and is a great platform. Director who?
Lots of great tools and platforms to create the innovative new applications, games and markets that are so needed right now. Go create!
- ActionScript
- ActionScript
- ActionScript
- Actionscript
- ACTIONSCRIPT3
- adobe
- Adobe Flash
- Adobe Flash Player
- Adobe software
- Animation software
- Application software
- ARCHITECT
- AS3
- Computer graphics
- Computing
- development
- filereference
- Flash
- flash 10
- Flex
- GAMEDEV
- Graphics file formats
- iPhone
- Linux
- MARKET
- marketing
- Microsoft Silverlight
- Mike Chambers
- programming
- Ryan Christensen
- SILVERLIGHT
- Technology
- TECHNOLOGY
- Unity
- unity3d
- VECTOR
- video
- Web development software
Tink posted a great library manager for using external assets in your flash projects. When you start getting deep in projects you end up either having to roll your own that might end up being project specific, or you can just grab this from Tink and it is nice and standardized now for you.
Here’s and example of our Library & LibraryManager classes that we use in some of our Flex and AS 3.0 projects to manage our external assets stored in SWF’s.
The classes enabled you to create multiple libraries of embedded (retaining and giving access to code) or loaded SWF’s.
You can create instance of Library wherever you want, but you can also create them through the LibraryManager giving you a single class to gain access to all your Library instances.
As you develop more and more flash/flex projects with AS3 these types of utilities come in handy. Another that comes to mind is Arthur Debert’s BulkLoader and polygonal labs Data Structures for Game Developers that are all great kits.
Add Tink’s Library and LibraryManager to your arsenal today! Thanks Tink.
- Actionscript
- ACTIONSCRIPT3
- Adobe Flash
- Animation software
- applications
- ARCHITECT
- Arthur Debert
- AS3
- Computer graphics
- Computing
- development
- Flash
- Flex
- GAMEDEV
- Graphics file formats
- Graphics software
- kits
- LIBRARIES
- Library
- librarymanager
- Microsoft Silverlight
- Open Source
- programming
- Ryan Christensen
- SWF
- TECHNOLOGY
- Technology
- tink
- tools
- utilities
- Web development software