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By THE NEW YORK TIMES

With more people reading the Times on smart phones, you can now experience Lens on the New York Times iPad/iPhone or Android app.

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Aaron Souppouris

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Security researchers have discovered a way to push software onto an iOS device using a modified charger. The team at Georgia Institute of Technology says its charger was able to upload arbitrary software to an iOS device within one minute of it being plugged in. According to the researchers, "all users" are at risk, as the hack doesn't require any user interaction. Hackers are even capable of hiding the applications, so they don't show up in the device's app list. It's not clear if the charger is able to upload malicious code — Apple's iOS devices, by default, are "sandboxed" and will only install and run properly signed apps — but this is a worrying development regardless.

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samzenpus

An anonymous reader writes "There's a persistent bias against older programmers in the software development industry, but do the claims against older developers' hold up? A new paper looks at reputation on StackOverflow, and finds that reputation grows as developers get older. Older developers know about a wider variety of technologies. All ages seem to be equally knowledgeable about most recent programming technologies. Two exceptions: older developers have the edge when it comes to iOS and Windows Phone."

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Aaron Souppouris

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Chinese pirate site 7659 is exploiting Apple's bulk enterprise licensing tools to distribute free versions of paid App Store applications. Bulk enterprise licensing is supposed to let businesses send in-house apps to employees without dealing with Apple's App Store. It works via a developer provisioning profile, which facilitates "sideloading" of sorts without jailbreaking.

The site is only open to users in China, but that restriction can be circumvented via proxy server. According to VentureBeat, 7659 is full of apps that would otherwise cost money. Those include our best new app last week, Badland, which is usually $3.99, and Final Fantasy V, priced at $15.99 in the App Store. In a statement on its site, Kuaiyong, the company that...

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Andrew Cunningham

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Welcome back to our three-part series on touchscreen technology. Last time, Florence Ion walked you through the technology's past, from the invention of the first touchscreens in the 1960s all the way up through the mid-2000s. During this period, different versions of the technology appeared in everything from PCs to early cell phones to personal digital assistants like Apple's Newton and the Palm Pilot. But all of these gadgets proved to be little more than a tease, a prelude to the main event. In this second part in our series, we'll be talking about touchscreens in the here-and-now.

When you think about touchscreens today, you probably think about smartphones and tablets, and for good reason. The 2007 introduction of the iPhone kicked off a transformation that turned a couple of niche products—smartphones and tablets—into billion-dollar industries. The current fierce competition from software like Android and Windows Phone (as well as hardware makers like Samsung and a host of others) means that new products are being introduced at a frantic pace.

The screens themselves are just one of the driving forces that makes these devices possible (and successful). Ever-smaller, ever-faster chips allow a phone to do things only a heavy-duty desktop could do just a decade or so ago, something we've discussed in detail elsewhere. The software that powers these devices is more important, though. Where older tablets and PDAs required a stylus or interaction with a cramped physical keyboard or trackball to use, mobile software has adapted to be better suited to humans' native pointing device—the larger, clumsier, but much more convenient finger.

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Florence Ion

If you've ever needed a temporary phone number for whatever reason, there are several apps out there that you could turn to. Last summer, we wrote about Burner, an application on iOS that enables users to take on another phone number for a small fee. Unlike Google Voice or Skype, the app can assign your mobile phone a new number with just the touch of a button. Today, Burner has made its app available to Android users.



To make a burner phone number with the app, select the “Create Burner” button to choose an area code and then input the number the burner should forward to (it will automatically default to the number on your mobile phone). Unfortunately, you can’t use a land line as the callback number, because the number requires text message verification. You can then pick from a variety of burner options, with the most standard being the Mini Burner for $1.99, which offers a number valid for a week, 20 minutes, or 60 texts. After that, the number is effectively disposed of. There are also payment tiers: eight credits for $4.99, 15 for $7.99, or 25 for $11.99.

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Casey Johnston


All the bits and pieces that go into a pair of virtual reality goggles.

iFixit

iFixit posted a teardown of the Oculus Rift headset Wednesday to see what, exactly, the virtual reality headset is made of. The teardown reveals the types of screens and controllers the Oculus Rift uses, and though the score is preliminary, iFixit gave it a 9 out of 10 user repairability score—unusual in the glue, tape, and Torx screw times we now live in.

The Oculus Rift uses one 1280×800 LCD that is split down the middle to show one image each to the right and left eye to create a 3D image. The display is an Innolux HJ070IA-02D 7-inch LCD panel, provided by the same distributor rumored to be Apple’s source for replacement iPad mini screens. A custom-designed Oculus Tracker V2 board pings to track the headset's motion at a 1000Hz refresh rate.

The chips inside the device include an STMicroelectronics 32F103C8 Cortex-M3 microcontroller with a 72MHz CPU and an Invensense MPU-6000 six-axis motion tracking controller that has both a gyroscope and accelerometer. There is also a chip named A983 2206, which iFixit suspects is a “three-axis magnetometer, used in conjunction with the accelerometer to correct for gyroscope drift.”

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Florence Ion

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It's hard to believe that just a few decades ago, touchscreen technology could only be found in science fiction books and film. These days, it's almost unfathomable how we once got through our daily tasks without a trusty tablet or smartphone nearby, but it doesn't stop there. Touchscreens really are everywhere. Homes, cars, restaurants, stores, planes, wherever—they fill our lives in spaces public and private.

It took generations and several major technological advancements for touchscreens to achieve this kind of presence. Although the underlying technology behind touchscreens can be traced back to the 1940s, there's plenty of evidence that suggests touchscreens weren't feasible until at least 1965. Popular science fiction television shows like Star Trek didn't even refer to the technology until Star Trek: The Next Generation debuted in 1987, almost two decades after touchscreen technology was even deemed possible. But their inclusion in the series paralleled the advancements in the technology world, and by the late 1980s, touchscreens finally appeared to be realistic enough that consumers could actually employ the technology into their own homes. 

This article is the first of a three-part series on touchscreen technology's journey to fact from fiction. The first three decades of touch are important to reflect upon in order to really appreciate the multitouch technology we're so used to having today. Today, we'll look at when these technologies first arose and who introduced them, plus we'll discuss several other pioneers who played a big role in advancing touch. Future entries in this series will study how the changes in touch displays led to essential devices for our lives today and where the technology might take us in the future. But first, let's put finger to screen and travel to the 1960s.

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