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Internet map

Upon discovering hundreds of thousands open embedded devices on the Internet, an anonymous researcher conducted a Census of the Internet, mapping 460 million IP addresses around the world.

While playing around with the Nmap Scripting Engine (NSE) we discovered an amazing number of open embedded devices on the Internet. Many of them are based on Linux and allow login to standard BusyBox with empty or default credentials. We used these devices to build a distributed port scanner to scan all IPv4 addresses. These scans include service probes for the most common ports, ICMP ping, reverse DNS and SYN scans. We analyzed some of the data to get an estimation of the IP address usage.

It's a pretty thorough analysis, but the conclusion interested me most:

The why is also simple: I did not want to ask myself for the rest of my life how much fun it could have been or if the infrastructure I imagined in my head would have worked as expected. I saw the chance to really work on an Internet scale, command hundred thousands of devices with a click of my mouse, portscan and map the whole Internet in a way nobody had done before, basically have fun with computers and the Internet in a way very few people ever will. I decided it would be worth my time.

It makes me feel...uneasy. [Thanks, Roger]

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paul offline 1020

My sister helps take care of a 7-year-old, who recently asked "what is the internet?" It's a good question. She (the 7-year-old) thought it meant computers and phones. I remember chuckling at the expense of elders who thought the Internet Explorer icon on their desktop was the internet. Will a future generation chuckle at me while I maintain a concept of the internet that was conceived in the dial-up era? Back then, the internet was something you'd "connect" to, and then "disconnect" from when your session was over and your parents wanted you to free up the phone line and go outside for once in my life. How simple and carefree we were.

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Dextro-list

In an perpetuating series of beautiful and abstract stills, animations, films and applied graphics, Dextro – an original internet artist – has been using the most basic of visual tropes even the earliest web-ready computer could offer; generative algorithms, boid-like figurations and specific pixel display. And with them he has created some of the most extraordinary images that are analogous of so many things in the real world, like waves and light and sand dunes and other poetic commonalities and it’s ongoing! If you haven’t come across this work before, though you’re likely to have seen his imitators, then now is the time to let the almost meditative cumulative artworks remind you of how freaky-cool technology was/is/will be.

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First person view seems to be the first choice for maximum immersion. But does it really belong on top of the list? I evaluate five different types of camera perspectives for their immersive qualities.

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