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Nippon Ichi Software

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Phantom Kingdom Portable (Import PSP)
Our Price: $74.99
Release Date: 10/6/11
UPC: 4995506001926
Genre: Strategy
Company: Nippon Ichi SOftware
Version: Region Free - ULJS-00409
Availability:: Available For Order

Makai Kingdom: Chronicles of the Sacred Tome, released in Japan as Phantom Kingdom, is a tactical role-playing game developed and published by Nippon Ichi Software for the PlayStation 2 video game console. It was released in 2005. A port of the game for PlayStation Portable was released in Japan on the 6th of October 2011.


  • The gameplay is somewhat similar to the gameplay found in Phantom Brave and Disgaea: Hour of Darkness, other games created by Nippon Ichi. The characters summoned in battle have freedom to move within a circle set by the characters' movement points
  • Victory is achieved by scoring a set amount of points, which are given by interacting with items on the map, discovering extension maps, and eliminating enemies
  • Several of the classes from Disgaea: Hour of Darkness exist in this game as well, such as Warrior and Mage, but some of the equivalents of previous classes are different. Some classes also have distinctions between sexes.
  • There are a variety of weapon types, each with their own expansive sets. Characters can equip armor and various other accessories to aid in combat. Each class has four weapon types in which they are proficient, and can learn new moves to use in combat as characters master the weapons.
  • Vehicles are a new addition from previous Nippon Ichi games. They are similar to moving, battle-capable buildings. They vary in size, shape, and purpose, but are generally faster than travelling on foot. Vehicles can damage opponents and can level-up. However, levelling a vehicle is different from levelling a character. Leveling up high ranked vehicles is difficult, and in actuality, impossible to raise them to 9999, as the cost will effectively be more than the player can ever make.
  • Many of maps are randomly generated. While, in many cases, the first map in a storyline mission is pre-set, the "extensions" to the map are often randomly generated. The randomly generated maps creates the potential to have vastly different situations even when replaying the same map. Within the game, there are two separate types of extensions: "Locked" and "Secret". While both extensions can be revealed by throwing something out of bounds into the extension, "Locked" extensions can also be unlocked by destroying a specific unit on the field, which is marked with an icon saying "Key".
  • Once an extension is revealed, there may occasionally be "special events" which occur as soon as the extension is unlocked. While many special events simply affect the enemies that appear in the extension, others will paralyze everyone on the battlefield, put everyone to sleep, or other effects.

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