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P. Craig Russell has released a video training DVD on graphic novel storytelling.

Below are some clips from his DVD that you can buy at www.artofpcraigrussell.com and Amazon.com (streaming). The Amazon video on demand is much cheaper but only available to those in USA.

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Amazon made back-to-back videogame announcements last week, showing its dedication to moving beyond music, video and e-books in the digital content space.

The first piece of news was Amazon’s new GameCircle, which allows gamers on the Kindle Fire to record and track their achievements and to save their game progress to the cloud — similar to features found in Apple’s Game Center.

The second addition is called Game Connect, an e-commerce distribution system that lets customers discover and download free-to-play PC games. Amazon is also handling some of the back-end features for the developers, such as selling virtual goods and subscriptions.

Take, for instance, Uber Entertainment, a 16-person development shop in Kirkland, Wash., that started distributing its game, Super Monday Night Combat, through Game Connect last week.

John Comes, creative director at Uber Entertainment, said that, until now, the company distributed its games only through Steam, the Valve-owned-and-operated digital game distribution platform on the PC. With Amazon, it now has two points of distribution.

“We’ve been working with them for six months. We were talking to various people about getting the game to more people, but for us, they can bring a lot of users,” he said.

Uber Entertainment’s Super Monday Night Combat game is a free PC download that makes money through the sale of virtual goods, similar to games distributed on Facebook. Uber does not have the infrastructure to charge customers directly, which makes a partnership with Amazon sensible. The retailer has millions of credit cards on file, enabling customers to quickly link their game play to their Amazon account.

Once games are linked to Amazon, users can pay and shop for virtual goods on Amazon’s homepage. For instance, Hippies in the game cost $9.99, a tank costs $4.49 and Captain Spark costs $7.49. Each character in the game has a landing page on Amazon’s site, enabling all the sorts of features you would normally associate with a product for sale on the site — such as the ability to add it to your cart or add it to your wish list.

The wish list capability appealed to Uber. “A kid can say ‘I really want this character for Super Monday,’ and parents can buy it for them,” he said.

This is not Amazon’s first foray into the digital distribution of videogames.

In October 2010, the company launched its digital games store, which offers customers more than 3,000 titles, including free-to-play and massively multiplayer online games. But with Game Connect, it makes shopping for virtual goods much easier. It also makes it much more comparable to the Steam service, though that targets a much more hardcore gaming demographic.

Amazon said terms of the store will be similar to industry standards used by Facebook and Apple’s App Store. It will share 70 percent of virtual good revenue with developers.

However, when it comes to price, Amazon will decide the cost of virtual goods, not the developer (although he or she will have some influence). Amazon will set a sales price for an app, and developers will set a list price. Amazon also uses this model on its Appstore for Android, where it distributes games and apps for developers.

It claims to have the resources to monitor sales across the board and come up with a strategy that will maximize sales much faster than a developer or publisher would normally be able to react.

In addition to helping with the payment process, Amazon says with Game Connect it will provide significant resources to the developer, including marketing, discovery, customer service and downloads. A spokesperson said in a statement, “We work hard to help customers find and discover great new games they never knew about and are focused on offering a great shopping experience along with fast and excellent customer service. We do provide a download service from the cloud for client-based games but provide a link to developer servers for browser-based games.”

The one situation where payment terms could get a little sticky is when a player originally discovers a game on Steam’s service, but then connects to Amazon to pay for the virtual goods. Amazon and Steam have likely figured out a way to compensate each other behind the scenes.

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google I'm feeling lucky stock 1020

There was once a time when the business of consumer technology was conducted with tangible goods. You bought a thing, whether it was a Sony VCR or a Sega console, you carried it home amidst a hormonal high of hunter-gatherer instinct, and you prayed to the electro-deities that it wouldn't lose whatever format war it was engaged in. Adding functionality to your purchase was done in the same way. You returned to the store, picked up cartridges, cassettes, or discs, and inserted them into the appropriate receptacle.

That overriding paradigm hasn't actually changed in modern times, even as the devices themselves have grown exponentially more versatile. Your choice of hardware still matters in determining what you can and can't access,...

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In-app purchases Draw Something

Flurry has released its latest research results comparing the iTunes App Store, the Amazon Appstore, and Google Play, and on its face, it looks like users with open wallets are headed to Apple's and Amazon's offerings over Google. The mobile research and advertising company found that for every $1 spent per user on in-app purchases in the App Store, 89 cents was spent in the Amazon Appstore and just 23 cents in Google Play. To get those numbers the agency looked at "a basket of top-ranked apps that have similar presence" across all three platforms and whose "primary business models are in-app purchase[s]." The selection of apps had a total of 11 million active users per day, and revenue was measured from mid-January to the end of...

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Danger Mouse & daniele luppi ft. norah jones - Seasons Trees

download: amazon mp3 | itunes

Rome, the Danger Mouse/Daniele Luppi spaghetti western inspired concept album, was released today. It is essentially a “soundtrack without a movie”, with dreamy instrumental tracks featuring vocals by Jack White and Norah Jones. If you haven’t already, make sure to also check out “Two Against One”, one of the singles featuring Jack White, here.

The album can be purchased via Amazon and iTunes.

andreasung:sexmusic:

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