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How does an indie studio come together -- and ship games together -- if they're not located in the same city? Emeric Thoa, former Ubisoft developer and current creative director of The Game Bakers, explains what tech and techniques can make it work. The last time I had a second of free time was over the Christmas holidays and I used that free time to write a paper about our experience making Squids and the ...

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Our Price: $89.99Release Date: 6/14/2012
UPC: 4984995900780
Genre: RPG
Company: Atlus
Version: Region Free - VLJM-35001
Availability:: Pre-Order 

Persona 4: The Golden was announced in August 2011 as a remake of Persona 4 for the portable PlayStation Vita. It will be an expanded version of the PlayStation 2 title, adding new features and story elements to the game. The game is scheduled for a Japanese release on June 14, 2012.


  • A new character named Marie, voiced by Kana Hanazawa, will be added to the story, aiding the main party.
  • Additional Personas, character outfits, and expanded spoken lines and anime cutscenes will be included.
  • The game will support the wireless networking features of the Vita, allowing a player to call in help from other players that may be online at the same time to help in dungeon battles.
  • Another new feature is a garden that produces items you can use in the various dungeons.

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Our Price: $79.99Release Date: 3/8/2012
UPC: 4582224499731
Genre: Beat 'em Up
Company: Bandai Namco Games
Version: Region Free - ULJS-00469
Stock Status: In Stock

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 Kaizoku Musou (Import Playstation 3)  Kaizoku Musou [Treasure Box] (Import Playstation 3)
Our Price: $109.99 / $209.99Release Date: 3/1/2012
UPC: 4582224494606 / 4582224494590
Genre: Beat 'em Up
Company: Bandai Namco Games
Version: Region Free - BLJM-60416 / NBGI-00055
Stock Status: In Stock

One Piece: Kaizoku Musou is a recently announced video game being released for the Sony PlayStation 3. Namco Bandai and Tecmo Koei are teaming up to create the game. Omega Force, a subsidiary of Tecmo Koei, is developing it. The game will take place from the East Blue Saga until the New World Saga. It is said to be released in Japan on March 1, 2012.

The title is being made with the hopes of creating the "ultimate game", as developers claim that it personifies the "comrades" (仲間, nakama) and Warriors themes in a grand adventure. This game is in honor of One Piece's 15th anniversary, starting back in 1997.

Playable characters can be used at any point in the game, support characters assist the player through a stage, enemies are bosses and cameo characters are featured exclusively in an opening movie or any other non-gameplay situation.

Treasure Box Content:

  • 1 x One Piece: Kaizoku Musou Game
  • 1 x Original Soundtrack CD
  • 1 x Visual Book
  • 1 x Pin Badge Collection

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Nope. Still not got a clue.
Is it a puzzle game? Is it a platformer? Why PixelJunk Eden is a bit of both, even if it hides it under the sort of abstract silliness that makes it impossible to describe in a precis. I’ve rewritten this intro three times already, and still haven’t managed to fully understand what the hell you do.

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Protekor is a score-based arcade game that is best played with a trackball, although both trackpad and traditional mouse input are also supported. You control the line that races around a transparent globe, tasked with crashing into invading enemy crystals to destroy them before they drain away all of the energy from the planet's core. The core also gains a bit of energy back whenever you smash an enemy crystal into pieces.

Linking same-coloured crystals increase your attack power and energy gain bonus, while connecting crystals of different colours generate a seeking attack to help you fend off the invaders. The game will only end if the core loses all of its energy.

Protekor is available to play at this page.

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

DIYgamer: Sean Murray Interview (audio)
"In this interview Sean Murray of Hello Games weigh in on how come they decided to make a sequel for their 2010 breakout PSN hit Joe Danger, the lessons they learnt making the first game, the important of health & safety posters, and thorny topic of platform exclusive distribution arrangements."

Roguelike Radio: Episode 6, Dungeons of Dredmor (audio)
"This week we have been playing Dungeons of Dredmor, a commercial roguelike by Gaslamp Games, available on Steam for US$5. Talking this episode are Darren Grey, Andrew Doull and John Harris."

Gamasutra: Indie Game Contests, To Enter or Not To Enter
"Submitting for IGF is of course worth it. Another contest that we are thinking about is the 2nd Activision Indie Competition. Basically the winner gets $175K, and the runner up gets $75K. And it is judged by IndieCade judges. But then as we read the contest rules in more detail, we were more confused and concerned."

Alternative Magazine Online: In Conversation with Dave Gilbert
"Alternative Magazine Online is a huge fan of Wadjet Eye Games and the Blackwell series of point-and-click adventure games. With the fourth game, The Blackwell Deception, due for release next week, AMO caught up with studio founder Dave Gilbert for an exclusive online interview."

HomeStation Magazine: Interview with Lazy 8 Studios
"We had a chance to interview Lazy 8 Studios founder and Cogs creator Rob Jagnow, as well as the developers of the Home Hub Cogs game, Codename."

Plus XP: Indie Arcade Round Up, Eurogamer 2011
"This year the Indie Arcade was particularly inspiring with more than a couple of new Indie games catching my eye. With such an impressive array of talent being showcased, I thought it only fitting to get my notebook out and compose my own mini Indie game round up. So join me now as I wander further into the world of the Indie game and show to you my top Indie Picks of the Eurogamer Expo."

Quote Unquote: Christoffer Hedborg Interview
"Christoffer Hedborg one of the many talented independent videogame developers that come from Sweden. While he feels that he has not made much of an impact, he keeps good company. His game releases so far include Toys (an IGF 2011 Student Showcase finalist) and Cathode Rays."

TruePCGaming: Magicka Interview
"Magicka is considered to be one of the best co-op PC games released in 2011 and TPG caught up with the boys from Arrowhead Game Studios to discuss their smash hit. You will read how Magicka got started, their take on the PC gaming industry and much more."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Rock, Paper, Shotgun: A Bastion Interview
"We decided to have a chat with Greg Kasavin, creative director and writer on Bastion, to find out a bit more about how Bastion came to be and what the future holds for Supergiant Games."

Ludum Dare: Announcing October Challenge 2011
"The October Challenge is a special Ludum Dare event we started last year. More and more people are making games today thanks to Game Jams and events like Ludum Dare. It's time to stop talking and start doing."

DIYgamer: Minecraft is No Longer Just a Game, It's a Genre
"Like Metroid, Castlevania and Rogue before it Minecraft has done something that few games have ever done before, it has single handedly superceded itself to become the basis by which others games mirror it. That is not only incredible, it's downright phenomenal."

Game Tunnel: September 2011 Independent Game round-up
"Seven of the ten games received an award this month, and some of the top games scores were very close. Needless to say, there are always great independent games out there to find. We hope you enjoy reading reviews from each of the panelists on all 10 games in the September Independent Game round-up."

TruePCGaming: Fillogic Developer Interview
"TPG was delighted to interview Nathan Home, founder of Pingbit Games, and developer of the fascinating nonogram puzzle game, Fillogic. You will read on his thoughts about the PC gaming industry, development of Fillogic and much more."

Pocket Gamer: Alistair Aitcheson Interview
"We sat down with Greedy Bankers's developer Alistair Aitcheson to find out about this puzzle game's inception, what it offers App Store customers, and the possibilities of it popping up on Android."

Ludum Dare: October 2011 Opportunities
"I've been getting a number of messages about opportunities people can utilize to reach the goal, so I've decided to collect them in one place. If you'd like to share one, post a comment here or send a tweet to @mikekasprzak."

DIYgamer: Nicolò Tedeschi Interview
"Included in the Indie Game Arcade at Eurogamer Expo 2011 was the one button, first person platformer, Fotonica. We caught up with Nicolò Tedeschi from Santa Ragione, to find out the inside scoop on Fotonica."

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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Riot Games, Turbine, Unknown Worlds Entertainment, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Unknown Worlds Entertainment, Inc.: UI/FX Artist:
"Unknown Worlds is an independent game company in downtown San Francisco, CA. Our goal is simple, but not easy - to unite the world through play. We believe multiplayer games can bring people together, especially through diverse player roles. Previously, we've worked on titles such as Titan Quest, Titan Quest: Immortal Thone, Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and Lair. We made and released Natural Selection for Half-Life in 2002, which was played for over 2 billion player-minutes and put us on the map."

Disney Online Studios: Game Designer:
"Disney Online Studios produces immersive, online virtual worlds for kids and families, filled with games, adventures, parties, and special events. Guided by an unwavering commitment to safety and creativity, Disney Online Studios' virtual worlds offer continuously updated content and endless hours of online fun in rich, story-based environments with properties such as Disney Club Penguin, the #1 kids' virtual world destination and the newly launch World of Cars Online, based on the popular Disney*Pixar franchise."

Riot Games: Development Manager:
"With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and collaborative people in their discipline. We believe the core reason for Riot's success is people and we are committed to helping employees grow their abilities and careers, as we all continually focus on improvement."

Kabam: 3D/ 2D Game Artist:
"Kabam is an interactive entertainment company that creates free-to-play games for social networks. But our games are different from the 'mass market/casual games' that have dominated news to-date. Our games are designed to appeal to the growing number of serious gamers and game enthusiasts who are also engaged in social networks."

Turbine, Inc.: Senior Graphics Engineer:
"Since 1998, Turbine, Inc. has been a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world's most popular and award-winning online games, including The Lord of the Rings Online, Dungeons & Dragons Online: Eberron Unlimited, and Asheron's Call."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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