So you realize that it's important to prototype your ideas before launching into production -- but how do you do it? Arkadium's director of R& amp;D, Tom Rassweiler, lifts the veil on his company's process and explains why it shifted to central R& amp;D for new game prototypes. As the director of Research and Development at Arkadium, I'm tasked with identifying unique and successful game mechanics for our future games. Based on my experience, I'd ...
[Experienced Sony Computer Entertainment Europe producer David Manuel shares the secrets he's learned from years of seeing developers fail to learn from the mistakes they've made on projects in the past, and offers suggestions on the key learnings to integrate into your production process.] Last year, in Brisbane, Australia, where I used to live, there were the worst floods for over 30 years. And yet over the last few centuries there have been several such ...
Test Driven Development for games. Is it worth it? Will you make better games, faster?
Iterative design is one of the most powerful development tools available to professionals. However, if you haven't used it before or aren't that familiar with it, huge problems can arise that limit the effectiveness of it.
In this reprinted #altdevblogaday-opinion piece, Broken Rules' (And Yet It Moves) Martin Pichlmair considers the many layers one must keep in mind and test for when prototyping their game design.
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Remember yesterday’s teaser for Prototype 2? Well here’s the trailer it was teasing, and it’s a bit of a disappointment for me. I was hoping to see some gameplay footage to compare and contrast with the original, but it looks like Activision are focussing solely on the story with this trailer. Still, I always thought the first Prototype had quite slick cut-scenes, and from the looks of this trailer, that’s set to continue with the sequel. There are some heavily edited snippets of in game footage included too I suppose, so it’s worth a watch for that. Oh, trailers… (more…)