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Tony DeRose wanders between rows at New York's Museum of Mathematics. In a brightly-colored button-up T-shirt that may be Pixar standard issue, he doesn't look like the stereotype of a scientist. He greets throngs of squirrely, nerdy children and their handlers — parents and grandparents, math and science teachers — as well as their grown-up math nerd counterparts, who came alone or with their friends. One twentysomething has a credit for crowd animation on Cars 2; he's brought his mom. She wants to meet the pioneer whose work lets her son do what he does.

"It's wonderful to see such a diverse crowd," he says. "How many of you have seen a Pixar film?" he asks after taking the podium. The entire room's hands go up. "How many of you...

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As smooth as Kenny

Do you care about anti-aliasing? Do you dream of snuggling up to its sort of crisp edges and mild performance hit? Or are jaggies an acceptable compromise in the name of RAW INCREDIBLE SPEEDY SPEED? It’s one of those things I find it increasingly hard to go without (though not as much as anisotropic filtering, missus) yet it’s always the first thing to go if a game’s not running so well on my ageing PC. Also, so many games don’t include a decent/any option for it in their settings, requiring me to have a fiddle in driver settings with variable results. Both NVIDIA and AMD are trying to change that, with newer anti-aliasing tech and the option to force it on globally in driver settings.
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We’d like to suggest relaxing IPA a little (or ideally removing it completely) and for Sony to encourage all type of game experiences from AAA through to bite-sized casual gaming experiences (PSVita specific Minis PLEASE!).

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[In this sponsored feature, Umbra Software discusses the pros and cons of various methods currently being used for occlusion culling and explains its own automated occlusion culling system that can take any type of polygon soup as input. Founded in 2006, Umbra Software is a Finnish middleware company specializing in graphics rendering technology. The company was spun off from Hybrid Graphics when it acquired the dPVS system and continued its development into what became Umbra ...

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