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Previously on, "Getting Players to Care"
I talked about all sorts of interesting stuff and laid out the foundation for this article series. Each part leads directly into the next and explains what the heck is going on. If you haven't read a previous part, check out Part 1 and skip along merily through my linear corridor of an article-design. I'll work on a non-linear article series next time, I promise. 

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Click here to read Miyamoto's Worst Game Idea Ever. Or Maybe The Best. Not Sure.

In 1989, Nintendo legend Shigeru Miyamoto sat down with Dragon Quest creator Yuji Horii for an interview. The two spoke about practically everything, from game design to their latest titles (like Link to the Past) to the future, but what I found most interesting was the pair's ideas on making games about teaching. More »

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Shigenori Soejima Art Works 2004-2010


Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher.

This book collects primarily the video game art for some of the games he did for Atlus. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Catherine is not included as it came out in 2011.

This book is actually the translated edition of the original Japanese book 副島成記 ART WORKS 2004-2010 that was published in 2010. The difference here is there's no translucent dust jacket.

The illustrations are beautiful. I like the manga style, the line work and the colours. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. The coloured illustrations are all printed full page while the opposite pages are mostly wasted white space by printing the accompanying line art at only quarter page size. There are several two-page artworks that are quite difficult to see because they are printed across the gutter. One rather good piece is split at the character's nose.

The lengthy interview is a good read. Shigenori Soejima talks about how he got started drawing, the influences he has, design concepts, and all the other work he did at Atlus that were not published. He actually contributed to a lot of games but only those that had artwork are included in this book.

Much of the work in the book were actually collected in other Japanese art books dedicated to the games themselves, such as ペルソナ3 公式設定資料集 (Persona 3 Official Design Works) and ペルソナ4 公式設定画集 (Persona 4 Official Design Works), both which Udon will also be translating. The duplication is extensive. So, you can either get two of the video game art books, or just this book.

Shigenori Soejima Artworks SC is available at Amazon (US | CA | UK | DE | FR | IT | ES | JP | CN) and Book Depository (US | UK)

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Shigenori Soejima Art Works 2004-2010

Visit Amazon to check out more reviews.

If you buy from any links on the blog, I get a little commission that helps me get more art books to feature.

This book is available at:
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Amazon.fr | Amazon.it | Amazon.es | Amazon.co.jp | Amazon.cn | Bookdepository.com | Bookdepository.co.uk

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Our Price: $89.99Release Date: 6/14/2012
UPC: 4984995900780
Genre: RPG
Company: Atlus
Version: Region Free - VLJM-35001
Availability:: Pre-Order 

Persona 4: The Golden was announced in August 2011 as a remake of Persona 4 for the portable PlayStation Vita. It will be an expanded version of the PlayStation 2 title, adding new features and story elements to the game. The game is scheduled for a Japanese release on June 14, 2012.

Features

  • A new character named Marie, voiced by Kana Hanazawa, will be added to the story, aiding the main party.
  • Additional Personas, character outfits, and expanded spoken lines and anime cutscenes will be included.
  • The game will support the wireless networking features of the Vita, allowing a player to call in help from other players that may be online at the same time to help in dungeon battles.
  • Another new feature is a garden that produces items you can use in the various dungeons.

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Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat.

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Click here to read Pick the Best Japanese Role-Playing Game for Someone That Never Plays Them

In today's turn-based edition of Speak Up on Kotaku, commenter Monsieur.Froid admits that his Japanese role-playing game experience is limited to Final Fantasy XII. We cannot let that stand. Help him choose a more definitive JRPG to get him hooked on the genre. More »

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As Double Fine's successful fan funding campaign enters its final hours with over $3 million in pledges, Interplay founder and inXile entertainment CEO Brian Fargo has established a Kickstarter project to fund a sequel to the classic post-apocalyptic PC RPG Wasteland.

Originally published by Electronic Arts in 1988, Wasteland is fondly remembered by fans, and regularly ranks as a top title when listed among compiled "best of" lists for PC games and RPGs. The sequel will be developed with fan input, but will only be started if its funding goal of $900,000 is met by April 17th.

"This is probably the last chance for a Wasteland sequel," the Kickstarter proposal reads. "We have tried to pitch this game multiple times to game publishers, but they've balked. They don't think there's any interest in a solid, old school type of game.

"This is our shot at proving them wrong. And more importantly this could help bring back an entire genre of RPGs. The power of the Indie scene continues and we see this as all part of a bigger trend of bringing control back to the developers."

Fargo plans to personally contribute $100,000 on top of the $900,000 funding goal to complete the project. InXile plans to expand the game's scope if milestones of $1.25 million and $1.5 million are reached. As of this writing, the Kickstarter has earned over $300,000 in pledges in its first day of operation, and seems well on its way to reaching its goal.

Pledge prizes include posters, collectible coins, digital soundtracks and artbooks. A downloadable, DRM-free copy of the game will be given to supporters who pledge $15 or more. Boxed copies of the game will be shipped to backers who pledge $50 or more, while $100 gets a premium collector's edition that includes a miniature figure and badge.

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TEDxEdmonton - Aaryn Flynn - Where Innovation Comes From

Aaryn Flynn is the Studio General Manager of BioWare in Edmonton & Montreal, Canada, one of the world's most acclaimed video game studios. An employee of BioWare for almost 11 years, Aaryn has contributed to almost a dozen award-winning games including Baldur's Gate 2, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, and Dragon Age, before taking on the Studio GM role in 2009. The studios Aaryn currently manages have won six "Canada's Top 100 Employer" awards in their collective history. He received his Bachelor's Degree in Computing Science in 2000. His hobbies include running, watching sports, and (of course) playing computer games. In thespirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
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