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As usual in this kind of international photo competition, there's a couple of winning shots about Palestine, some portraits of magnificently coiffed people, plenty of violent deaths, prisoners living in dire conditions and almost half of these talented photographers are Italian. I'm very impressed by the Afrometals series, btw continue

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New submitter Serapth writes "Sony recently released the PlayStation Suite SDK to open beta. Using PSS, people are able to write games for various PlayStation certified devices in a C#/Mono based environment. This post takes a look at what's included in the SDK, which, surprisingly, is quite a bit."


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 A Hacker Speaks

Among hackers and modders, Sony's PSP is a favorite for its hack-ability. Depending on one's knowledge, the portable console can be altered to play custom games and programs (homebrews) as well as pirated games. Taking all it's learned from the weaknesses of the PSP, Sony developed the PS Vita with safeguards against such hacks and mods. But recently, a hacker in Japan has utilized a security hole to hack into the Vita and successfully run his own custom program, much to Sony's chagrin. The hacker known as "Wololo" recently talked with Kotaku about the Vita's security. More »

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Ted Regulski of SCEA made it clear at GDC this Wednesday: it's easy to digitally self-publish to PSN. All you need is a great game, and they'll guide you through the rest. Not only that, but Sony offers funding and promotional opportunities for the cream

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These days there are so many handheld devices available that allow you to play games on the move - small and large, cheap and expensive, buttons and touch - that it's a challenge to stand out from the crowd. Where do you put your focus? Judging by a fortnight with PlayStation Vita, even Sony's hardware designers couldn't make their minds up about that, because the initial impression is that they threw everything at the wall and everything stuck. The result is a handheld that can do pretty much anything. The good news for hardcore gamers is that in amongst all of that functionality are a few things that could - if the software follows - make this the best gaming portable ever.

PlayStation Vita isn't going to infest the world like iPad did two years ago, but it faces the same scepticism - that Sony is answering a question no one's asked. Apple's tablet quickly rose to that challenge by seeping into the gaps between other devices to become the best at things we forgot we wanted, and gamers may discover that Vita pulls a similar trick. Now you can sit on a train playing a new Uncharted adventure and it looks almost as good as the one at home, and crucially it feels the same.

"We need that second analogue stick - something that even Nintendo has belatedly acknowledged with its revisions to the 3DS - and it's here at last."

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Classic indie game Eufloria saw a release via the PlayStation Network this week, as part of the 'Only on PSN' promotion. Compared to the original PC version, it's got numerous lovely enhancements, including new content and updated visuals.

There's a new plant type, a new tree type, new collectibles, PSN trophies, rebalancing and improved AI, 100 more minutes banged onto the soundtrack, smoother, more colourful visuals and, of course, a whole new control scheme.

It's priced at $10.00, if you are so inclined. If you need a reminder of what it's all about, check out my original review of the PC version.

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Sony is opening up its PlayStation Suite SDK to allow developers to create games and content across a range of hardware, including the PlayStation Vita, Xperia Play, Sony Tablet S and Tablet P as well as other Android supported devices.

Releasing this November, the software development kits will support C# as the programming language and can run programs developed in C# on multiple PlayStation Certified devices and hardware certified through the PS Suite license program.

"By supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs," said Sony.


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Ever!

Sony's PS Vita, the new handheld that follows in the wake of the long-serving PSP, is the company's most developer-friendly console to date according to engineers from its research and development teams.

"We've never had tools at such an advanced state before the launch of a new platform," said Neil Brown, senior engineer at Sony Computer Entertainment Europe's R&D division said at today's Develop conference in Brighton.

"It's our most developer friendly console, and by quite some margin."


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As president of Sony's Worldwide Studios Shuhei Yoshida oversees 15 studios and has most recently been responsible for bringing software developers into the hardware creation process, with Move and PlayStation Vita. In this exclusive interview with GamesIndustry.biz, Yoshida outlines the original planning behind the PS Vita, how it has evolved from the PSP, its close ties to PlayStation 3 and how software development costs can be kept low.


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