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How can one involved in the creative aspects of game design achieve a balance between the confidence required to find employment and make one's voice heard and the self-criticality and honest reflection required to improve as an artist?

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Theory of Mind - we supposedly have it by the time we're four, but it's never perfect. How can this help us make more believable game characters?

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Are you selling your indie game? Make sure you put in the same details you'd expect out of games you pay for.

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