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Time travel

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The time to enter the 25th annual National Geographic Traveler Photo Contest is running short -- entries will be accepted for another few days, until June 30, 2013. The first prize winner will receive a 10-day Galapagos expedition for two. National Geographic was once more kind enough to allow me to share some of the later entries with you here, gathered from four categories: Travel Portraits, Outdoor Scenes, Sense of Place, and Spontaneous Moments. Photos and captions by the photographers. Also, be sure to see Part 1, earlier on In Focus. [46 photos]

From the 'Sense of Place' category, a couple paddle out for a sunset surf in the coastal surfing town of Byron Bay, Australia. (© Ming Nomchong/National Geographic Traveler Photo Contest)     

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Super Time Force

Super T.I.M.E. Force is a video game about time travel, and that means that it has to deal with all of the problems inherent to that premise — most notably the concept of the "temporal paradox." It's an idea that science fiction writers have been struggling with for decades. What if you went back in time and did something — say, accidentally kill your mom — that would prevent you from travelling back in time in the first place? How would that impact the future? For the developers at Capy Games, it's proving to be a unique design challenge for their next game.

The game puts players in the role of an elite soldier in the titular Super T.I.M.E. Force, a group that travels to different time periods correcting what they deem to be...

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Click here to read 8-Bit George Washington and Adolf Hitler Fight With Cyborg Dinosaurs in This Time Travel Art Show

Sure, you could debate legislative achievements and spheres of influence to determine who history's greatest leader was. But you could also imagine an old-school video game where Teddy Roosevelt and Josef Stalin—looking a lot like Nintendo's Mario—face off riding weaponized extinct giant lizards. Artist Jude Buffum has done the latter and we are all richer for it. More »

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Michael Rosenthal Gallery [San Francisco] is thrilled to present Schema, Brooklyn-based artist Justin Amrhein’s first solo exhibition. In a series of intricate yet gracefully spare drawings and lightboxes, Amrhein plots and charts the inner workings of imaginary machines. Evoking patent diagrams, textbook illustrations or the work of an evil mastermind intent on destroying the world, the works capture the viewer’s curiosity on both an intellectual and technical level.

Immediately apparent is Amrhein’s spirited inquisition into his chosen subject matter, whether that be the terminally-elusive weapons of mass destruction or the bio-mechanical processes that allow insects to live. If an object is to be defined by the listing of its attributes, the combination of Amrhein’s labeled parts creates complicated, purpose-driven and often humorous machines. In parallel, the separate works in Schema combine to implicate the fine-tuned machinations hiding just under the surface of all organizations, objects and systems we take for cohesive wholes.

A Sacramento native, Amrhein completed his MFA at San Jose State University in 2006 and moved to New York the following year. He has exhibited widely in group and juried shows on both coasts. Most recently, his work was part of a three-person show at Lesley Heller Workspace on the Lower East Side. He lives and works in Brooklyn.

Justin Amrhein's Schema

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