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Sean Hollister Oculus Rift STOCK

We just gave the Oculus Rift, a virtual reality headset, our Best of CES award. Guess who else is experimenting with virtual reality? Valve Software. At the 2013 Game Developers Conference in San Francisco, California, the same renowned video game publisher that's hard at work on the Steambox will also share its thoughts on VR, after spending a full year prototyping ways to create virtual reality hardware and software. Valve will host two 25-minute lectures entitled "Why Virtual Reality is Hard (And Where it Might be Going)" and "What We Learned Porting Team Fortress 2 to Virtual Reality" at the conference.

The former is hosted by Michael Abrash, the man behind Valve's mystery wearable computing hardware project... and the latter...

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Uncy Gabe
Penny Arcade’s new games journalism site (note the lack of capitalisation), the PA Report, has kicked off with an interview with Uncy Gabe of Valve’s new beard. Most interviews with the newly hirsute Newell have some form of forward looking speculation about the industry, because that’s the way his mind works, and Newell’s take on hardware shows that the Valve hivemeind are contemplating how best to serve customers hardware as well as software. Though Newell observes that “It’s definitely not the first thought that crosses our mind”, Valve’s biofeedback experiments have been so successful that they are, if no-one else does it adequately, prepared to sell the hardware themselves.

“It’s not a question of whether or not this is going to be useful for customers, whether or not it’s going to be useful for content developers, you know, it’s figuring out the best way we can get these into people’s hands.”

But how could that happen?

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xaitment announced today that it has made its AI source code available to all current and future US and European customers who license full versions of its AI software modules, xaitMap and xaitControl. The downloadable source code is available at no extra charge for all platforms supported by xaitment: Windows®,...

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NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some...

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Philip Reisberger, chief games officer of browser based gaming company Bigpoint, has criticised Valve and EA's approach to paid content.

He was referring specifically to the Battlefield 3 pre-order bonus of exclusive weapons, which EA has insisted won't give pre-order players a special advantage.

"In a nutshell, EA doesn't understand it," Reisberger said in an interview with Edge.


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The National recently teamed up with game makers Valve (creators of Portal 2, which featured The National on the soundtrack) to announce a video making competition for the song "Exile Vilify". Well, the winner of that competition has now been announced - C.F. Meister - who cast a sad sock puppet in the lead role. Watch below!


www.americanmary.com

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Source is one of those words that seems as if it's spelt wrong the more you look at it. Source. Source. Source.
Here’s something: since the release of Valve’s free Source-based co-op shooter Alien Swarm which took us all by surprise last year, hippies and socialists have been able to get their hands on a Source-based game without paying a thing, which in turn lets them play those lovely Source mods for free as well. Well, we’ve just received word from Valve’s Robin Walker that due to the recent release of a free Team Fortress 2, the Source SDK will soon become free to use in its entirety, for everyone.
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indiecity.jpg

Bad jokes aside, this interview that the Indie Game Magazine recently conducted with Chris Swan of IndieCity has left me rather curious. Due to achieve full implementation in July, IndieCity is a new distribution platform, one designed exclusively for the indie games market.

According to the interview, the creators of IndieCity intend to have it become the 'one-stop shop for all things indie gaming'. With plans to offer as many business models as possible, IndieCity will not have a traditional approval system and will instead have a recommendation engine. In layman's terms, this means that gamers will have their own home pages, pages specifically tailored to appeal to them. Prospective developers are currently being offered 85% of their revenue (after card processing fees) should they integrate IndieCity's wrappers. If not, they'll still receive about 75%.

The premise behind IndieCity seems rather ambitious. Call me a cynic but I'm going to withhold judgement until I've seen more of what they have to offer. Nonetheless, the idea itself definitely has my backing.

Those interested in learning more can check out the full interview here. For everyone else, here's the official page.

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