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For those who haven't purchased 11 Bit Studios' Anomaly: Warzone Earth on Steam for PC or Mac, or if you are an XBox Indie gamer, today is your chance to purchase it on XBLA for 800 Microsoft Points. What's more, the Xbox version packs a bigger punch with 6 exclusive Tactical Trials.

Anomaly: Warzone Earth is all about action and strategy, in a reverse tower defense formula (you attack instead of defend). Readers who played it on Steam seemed pretty stoked, so I imagine XBLA owners will enjoy it equally, if the port went smoothly.

Anomaly: Warzone Earth is on sale today and can be purchased here.

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Guardian: Dan Marshall interview
"Our Indie Dozen series is following a group of indie games designers through their development year. We talk to Indie Dozen developer Dan Marshall of Size Five Games about his summer of indie games coding."

Anomaly - Warzone Earth: Questions and Answers
"Last week's action of questioning via Facebook and Twitter is over. We're not as popular as George Michael, but some questions were sent. That said, let's get to the answers."

Ludum Dare: FileKiller - The most horrific game I can make
"FileKiller selects twenty files from your computer at random. To win, you must delete them all. You don't know what each file is until after you've deleted it. There is no undo."

Hyperallergic: The Artist Is Present Game Creator Talks Video Games
"Even though the game was launched last Wednesday, it has already become an online sensation. I caught up with Pippin Barr online to ask him about The Artist Is Present, the popular fascination with Abramović and how the experience mimics some aspects of the real thing at MoMA."

TruePCGaming: Nuclear Dawn Developer Interview
"The boys from InterWave, creators of the upcoming FPS/RTS multiplayer title, Nuclear Dawn, took some time away from coding to answer a few questions in this pre-release interview. You will read about the origins of Nuclear Dawn, DRM, piracy, and life as an independent PC games developer."

MMGN: TRAUMA Developer Interview
"Last month we had the pleasure of reviewing TRAUMA - an eerie adventure title that spans over a number of HD scenes. We recently caught up with developer Krystian Majewski to talk about the development process that went into making the project."

Electron Dance: Waking The Crowd
"I've pulled aside three of my favorite indie game designers - Martin 'grapefrukt' Jonasson, Petri Purho, and Ramiro Corbetta - for a public conversation. I try to learn a little more about Martin's, Petri's, and Ramiro's experiences designing their games, and also about their future plans."

Splitkick: 11bit Studios Interview
"I had a chance to have a more in-depth discussion with 11bit Studios Senior Writer Pawel Miechowski about their multi-platform success, Anomaly: Warzone Earth."

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Clothes make the commander.

There's this famous scene in the movie Patton. No, not the one where he stands in front of the American flag and talks about shooting the Hun in the belly. I'm talking about the scene where two tanks get stuck in mud during the Third Army's march across France, and General Patton hops out of his Jeep to direct traffic. The image switches to a close shot of Patton, and he's beaming. He revels in his conception of a great commander: one who's willing to put his own boots in the muck.

In Anomaly: Warzone Earth, you play a traffic cop in the Patton mould. When an alien invasion sets down in Baghdad, you're the commander on the ground, scampering around the battlefield in an exhausting effort to will your convoy of tanks and missile launchers into victory. Your character never fires a weapon; in fact, you're the tiniest thing on the screen – a mere mortal dancing through massive weaponry. Yet at the end of a battle, the smoking earth seems to bear your outsized thumbprint. Now I see what Patton enjoyed so much.

Anomaly is a reversal of the standard tower defence format: the evil, faceless aliens place towers along a path, and your troops attempt to survive their gauntlet. The switcheroo could be considered a gimmick if the developers at 11 bit studios weren't so clever about it. They haven't simply swapped roles; they've re-engineered the form.


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Click here to read Basement Defense? <em>Anomaly Warzone Earth</em> Turns Tower Defense On Its Head

I think the moment where Anomaly Warzone Earth—I don't see a colon on the game's website; letting all three words of the title evenly plod from the mouth pleasingly highlights its Eastern European pedigree—really grabbed me was the first time I rerouted my caravan of tanks and mechanized walkers to loop to endlessly pummel a poor, doomed laser turret. More »

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