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World of Darkness

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[EVE Online's Council of Stellar Management is a body elected by the players of the game to interface with the developers and help drive the direction of the MMO's development in directions that appeal to the player base. What are the opportunities and dangers of having such a body? CSM chairman Alexander "The Mittani" Gianturco explains.] CCP's spectacular fall from grace in the aftermath of the EVE Online Incarna expansion -- which resulted in drastic ...

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I hope he didn't pay for that hairline

Eve Online’s laughably expensive pretend clothes drama seems to have settled down – officially-speaking, at least. Last week, developers CCP flew the Council of Stellar Management (a collective of player-elected Eve, er, players) to Iceland for crisis talks about what the hell to do about all the online screaming. Both parties have reached some accord, and as far as I can tell it didn’t involve locking the CSM in a dungeon and slowly flaying all the skin from their bodies until they whispered “Yes, charge for everything – the clothes, the ships, the ammo, additional starfield colours… You’re right. You were right all along. Kiiiiiiiill meeeeeeeeee…”

What seems to have been determined in the wake of of this “perfect storm of bad luck, bad planning and bad communication” for sure is that there will be no pay-for-unfair-advantage microtransactions, that lower-priced vanity items are necessary, that more communication is needed and that there are tech issues which need a-fixin’ asap. The problems were “a perfect storm of bad luck, bad planning and bad communication,” apparently. Watch a chat between two very tired-looking representatives of both sides below…
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