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Midnight City, Majesco's indie publishing arm, is bringing racer Krautscape and brawler Double Dragon: Neon to Steam as well as Slender: The Arrival to consoles, the company announced today.

Krautscape and Double Dragon: Neon will be available for Windows PC while Slender: The Arrival will be published for Xbox 360 and PlayStation 3 through the Xbox Games Store and PlayStation Network. All three titles will cost $9.99 each and are slated to launch in the first quarter of this year.

Mario von Rickenbach's Krautscape is racing title in which players drive along tracks to collect points and take to the air to avoid obstacles. Each track is generated by the vehicle in the first place, building itself out as players drive so no two tracks are alike. The game also features a number of different modes, including a speed challenge mode.

Double Dragon: Neon is a reboot of the original 1987 classic side-scrolling beat em up. For the Windows PC version of the title, developer Abstraction has added a new online co-op mode that allows players to share health and power as well as revive each other.

The console versions of Slender: The Arrival will also include new content. Blue Isle Studios created two new levels that will "delve deeper into the lives of those Slender Man has touched." These new levels will tell the story of Slender Man's victims through flashbacks, putting players in their terrified shoes. Blue Isle also plans to release these two new levels as a free update for the PC version after their console launch.

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Caladrius (New)

Title : Caladrius (New)
Publisher : Moss
Game Type : Shoot Em Up
Console : XBox360

Price : £57.99

Moss unleash quite a beast in this version of bullet hell that seems to be connected direct to hell with its dark overtones and gothic splendour. Certainly not lacking in imagination as bosses utilise their full 3D capabilities to put the willies up players ships having to share the same screen space that feels positively claustrophobic during such encounters. Splendid character design and a heart beat in sync with Akiba culture chic. A real otakus dream realised in glorious gothic graphics.

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Joseph Dumary

Next-gen TV—with a 4K "Ultra HD" picture resolution—was this year's hot topic at CES. But its success may be in the hands of console gamers.

With leaked details of octal-core processor banks paired with 8GB of RAM, the PlayStation 4 "Orbis" is sounding powerful (just for comparison of RAM alone, the 8GB of system memory is roughly 32 times more than the current model). But to see where 4K comes in, it's worth taking a trip back seven years.

In 2005, very few people had an HDTV. According to one study, there were "as many" as 10 million homes with high-definition screens—globally. The problem, according to many commentators, was the lack of HD content: nobody wanted to buy an HDTV because there was little HD content; very little HD content was made because there were very few people to sell it to. Classic catch-22.

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dead space 3 screen 725x454

The Dead Space series is fundamentally about jump scares: the monster that bursts out of the wall or impales your favorite character, the hallucination that disappears when you turn your head. So it's supremely fitting that Dead Space 3's Kinect controls will respond to your reflexive swearing. In an interview with CVG, executive producer Steve Papoutsis says that certain voice commands will take advantage of the common reactions to horror games. "There are commands where you might be in a certain situation," he says, "and you might yell a specific expletive and it might behave in a way that you want it to." People will "need to figure out" those commands, but given the typical speed with which "secrets" travel these days, they'll...

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Remember MaK? The developers called it a 'physics sandbox with tethers, rockets, engines, balloons, explosives, teleportation, relative gravity and potentially unlimited room for creativity.' There's more than a whiff of Super Mario space Galaxy wrapped in up in it as well. If you've ever wanted a whimsical Minecraft set in space, this may be it.

As you might have guessed from the title, they're also in need of some financial help. MaK currently has a Kickstarter project up that is looking to achieve $230, 000 in funding. If you feel like contributing, here's the appropriate link.

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jeanclaudevanjam.jpgBabycastles and the Eyebeam Game Research Group held the Jean Claude Van Jam on August 17-19 at the Eyebeam Art & Technology Center in New York, with teams creating nine games based on Oscar-worthy Van Damme movies. Katamari Damacy developer Keita Takahashi joined NYU Game Center co-founder Eric Zimmerman and Gigantic Mechanic's Greg Trefry in picking the best games.

The above-pictured browser game Show Her My Thailand: A Street Fighter Romance was a runner up along with Master Tanaka's Flexibility Challenge. The former is a text-adventure game, where players have to woo Kylie with their suave speech. The latter is a two-player, head-to-head stretching game, which is more about control than strength.

Brian S. Chung's and GJ Lee's Grand prize winner "Wrong Bet!" requires a bit of preparation: 10 players (four fighters and six betters) and 2 laptops (one white and one black).

Wrong Bet has an elaborate diagram and play arena photos here, for those who have an army of friends and a large, open space to play it.

All nine games are available at the official Jean Claude Van Jam site and are demoed in this video:

[via @idaimages]

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Sony Computer Entertainment Worldwide Studios president (and indie game champion for Sony) Shuhei Yoshida, Giant Sparrow creative director Ian Dallas (The Unfinished Swan), thatgamecompany co-founder Kellee Santiago (Journey), and Adam Volker from small start-up Moonbot Studios (Diggs: Nightcrawler for Wonderbook) discussed the role of art in games at Gamescom 2012 last week.

Oh, there were some bigger devs there, too. However, anyone who's seen Tearaway should give a pass to Media Molecule co-founder Alex Evans (LittleBigPlanet). Same goes for Gavin Moore from Sony Japan Studio (Puppeteer), who actually argues games aren't "art" but a "craft."

[via Giant Sparrow]

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An anonymous reader writes "The U.S. Navy is paying a company six figures to hack into used video game consoles and extract sensitive information. The tasks to be completed are for both offline and online data. The organization says it will only use the technology on consoles belonging to nations overseas, because the law doesn't allow it to be used on any 'U.S. persons.'" Should be a doddle.


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