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In this reprinted #altdevblogaday-opinion piece, Relic Entertainment's senior AI programmer Jesse Cluff shares some advice on encounter design, and warns that failing to plan encounters ahead of time can ruin a game.

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In this reprinted #altdevblogaday-opinion piece, NetherRealm Studios' Mike Birkhead outlines how he lays out a "Concept Design Document" the best way he knows how: by creating a game from scratch to explain the process.

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