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Triple Town

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Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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In this reprinted #altdevblogaday in-depth piece, Gameloft 3D programmer Gustavo Samour examines how developers can bring an existing C/C++ library or a full game to Android without translating them to Java.

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In this reprinted #altdevblogaday-opinion piece, Bane Games' Alistair Doulin discusses separating gameplay from code to make it "engine agnostic", and notes why others should adopt this approach.

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