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[ENG] REVOLUTION EYES
On Sunday May 15, 2011 the 15M movement was born with a huge number of camps to protest against the sistem in hundreds of squares in cities throughout Spain. All the camps had a common goal: to fight for a real democracy. Outrage and criticism always go together. The ?Indignado? is more critic than ever and feels a true critic commitment and responsibility with society to uncover and open the eyes of some who do not quite see clearly. The critical spirit and silence are not compatible. We asist to the creation of a genuine human communication and work where we share goals in an explosion of collective empathy that generates hope. Each hand up, an opinion to listen. Each photo taken, an image to reflect. With these images i aim to break my silence and open the eyes of those who have not done so yet.
(Text: Alba Garcia)

First Prize Clic-Young Photojournalism 2011

[ESP] OJOS DE REVOLUCIÓN
El Domingo 15 de Mayo de 2011 nació el movimiento 15M y con el una serie de acampadas en señal de protesta en cientos de plazas de ciudades de toda España.
Todas las acampadas tienen un fin común, luchar por una democracia real.
La indignación y la crítica siempre van de la mano. El indignado es más que nunca un crítico y el verdadero espíritu crítico sentirá el compromiso y la responsabilidad con para su sociedad de destapar y abrir los ojos de algunos que no acaban de ver con claridad.
El espíritu crítico y el silencio son incompatibles.
Asistimos a la creación de un verdadero espacio humano de comunicación y trabajo en el que los unos a los otros nos tendemos la mano en medio de una eclosión de empatía colectiva que ha generado esperanza.
Cada mano alzada, una opinión a escuchar. Cada foto tomada, una imagen a reflexionar.
Las palabras de Martin Luther King han vuelto a nuestra memoria para recordarnos que el estremecedor silencio de los bondadosos siempre será más lamentado que el crimen de los perversos. Con estas imagenes rompo mi silencio y pretendo abrir los ojos de aquellos que no lo han hecho aún.
(Texto: Alba García)

-Primer Premio Clic Fotoperiodismo Joven 2011

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"Hutong" is the Chinese word for typical old town districts in Beijing. You'll still find many of them in the very center of the city.
While Beijing is moving fast, developing new districts and constructing massive infrastructure projects, there are still some Hutongs which provide daily life which you would expect only in villages far away from modern metropoles as Beijing. The density and the warm and friendly atmosphere feels like entering a parallel universe.

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Welcome to the preview release of codename "Alchemy." Alchemy is a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). The purpose of this preview is to assess the level of community interest in reusing existing C and C++ libraries in Web applications that run on Adobe® Flash® Player and Adobe AIR®.

With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform.  Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2.  The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.

Alchemy is primarily intended to be used with C/C++ libraries that have few operating system dependencies. Ideally suited for computation-intensive use cases, such as audio/video transcoding, data manipulation, XML parsing, cryptographic functions or physics simulation, performance can be considerably faster than ActionScript 3.0 and anywhere from 2-10x slower than native C/C++ code. Alchemy is not intended for general development of SWF applications using C/C++.

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With Alchemy, it is easy bridge between C/C++ and ActionScript 3.0 to expand the capabilities of applications on the Flash Platform, while ensuring that the generated SWCs and SWFs cannot bypass existing Flash Player security protections.

Adobe is providing some example libraries, and developers are encouraged to share their ported libraries.

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I've been wanting to do a little more with UML lately, moving beyond my standard post-it note chicken scratch for class diagrams. I've looked into UML tools before, but coming back to it this time, I think I've decided to stick with StarUML (Windows, free).One of the problems with StarUML, and this is probably the case with most UML tools (especially the free ones), is that there is no ActionScript 3.0 source export - at least not built in. I have found some information about exporting to ActionScript 3.0 from StarUML here:http://www.digitaldogbyte.com/?p=3which is based on what someone posted here (which I can't read):http://www.flashfocus.nl/forum/showthread.php?t=37074However, I was unable to get these export templates to work with my current project. And looking at the templates' source files, it seems that they are just refactored from the PHP export, something I felt was a little hacked (especially given that both Herman [digitaldogbyte] and his colleague were editing them further).Nevertheless, the potential was there so I spent some time this weekend starting a new, dedicated ActionScript 3.0 export script for StarUML. Here are the results (!):StarUML_ActionScript3_Export.zipTo install and use, basically follow the instructions on digitaldogbyte.com. I'll also try to get something a little more comprehensive about the whole process on this site when I get a chance.Note that this is technically still "beta" and if you have any problems, just let me know. I think, for the most part, though, everything should come out as you expect. I can't recall any liberties I took in how UML elements normally relate to each other but I make no promises ;).

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