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Double Fine

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BYTE spoke to IT manager Brent Shinn at Double Fine Productions to see how he operates the lean IT department, what he thinks about Windows, and his feelings on BYOD in the workplace. While producing a video game traditionally costs millions of dollars and takes years to make, companies such as Double Fine are using consumer tools like Kickstarter to raise money and to speed up production.

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So you realize that it's important to prototype your ideas before launching into production -- but how do you do it? Arkadium's director of R& amp;D, Tom Rassweiler, lifts the veil on his company's process and explains why it shifted to central R& amp;D for new game prototypes. As the director of Research and Development at Arkadium, I'm tasked with identifying unique and successful game mechanics for our future games. Based on my experience, I'd ...

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