Trip Hawkins thinks the hardcore will become a hobby market as industry expands
- Andreas Gschwari
- Brendan Sinclair
- business
- CBS
- Digital media
- Electronic Arts
- Electronic Arts
- Entertainment
- Entertainment Software Association
- Eurogamer
- Eurogamer Network Ltd .
- firm makes software
- Fran Mulhern
- Gamer
- GamesIndustry International
- Grand Theft Auto
- James Brightman
- motion-control devices
- Nick Scurr
- Ontario
- Technology
- Toronto
- Trip Hawkins
- United States
- Video game developers
- Video game development
- Video game industry
"We're going to cast a net that catches as many mentally ill people as we can!"
- Alfonso Sexto
- Bayonetta
- Borderlands
- Bruce Everiss
- development
- Digital media
- Electronic Arts
- Eurogamer Network Ltd .
- Funcom
- Future Publishing
- Games
- GamesIndustry International
- Martin Bruusgaard
- Massively multiplayer online role-playing games
- Online
- Penny Arcade
- PS3
- Rachel Weber
- Rick Lopez
- software
- The Secret World
- United Kingdom
- Video game developers
- Video game development
- Video games
- Windows games
Piper Jaffray study finds that younger gamers are gravitating more and more towards mobile
London developer starts recruitment drive as it expands "games-as-service" model
Digital Foundry on the triumphs and challenges of the new 28nm era
- 28nm
- 28nm GPU
- AMD
- ATI Technologies
- Computer graphics
- Computing
- CUDA
- Eurogamer Network Ltd .
- excellent products
- GamesIndustry Jobs Board
- GeForce
- GeForce 200 Series
- GeForce 7 Series
- GeForce 8 Series
- GeForce GTX 580
- GeForce GTX 680
- GeForce GTX 680 graphics card
- GPU
- graphics processing power
- Graphics processing unit
- Kepler
- Kepler laptop chip
- laptop chip
- launch product
- mainstream product
- Microsoft
- Nvidia
- nVidia
- obvious solution
- performance-orientated graphics hardware
- PS3
- Radeon R600
- Richard Leadbetter
- San Francisco
- Sony
- Technology
- TSMC
- Video cards
Massively Fun, Pixel Lab and Zipline Games on the next great gaming platform
- A5X processor
- ActiveX
- Android
- app developer
- Apple
- bread-and-butter internet
- browser manufacturer
- browser solution
- C++
- Cloud clients
- Colt McAnlis
- community
- Computing
- consumer web world
- Embedded Linux
- Eurogamer Network Ltd .
- Firefox
- game developer
- game developers
- GamesIndustry
- GamesIndustry Jobs Board
- Google Chrome
- Grant Goodale
- Gree
- HTML
- HTML
- HTML
- HTML 5
- Internet Explorer
- iOS
- iPhone
- Kevin Moore
- manufacturing
- Markup languages
- Matthew Handrahan
- Microsoft
- mobile device
- NaCL
- Native Client
- Nintendo
- open Web
- Pixel Lab
- ready-made solutions
- Rovio
- sandboxing technology
- similar services
- Smartphone
- smartphone
- smartphones
- Square/Enix
- tablet hardware
- Technology
- technology option
- Tencent
- Todd Hooper
- Ubisoft
- Web Consortium
- web store
- World Wide Web
- Xbox Live
- Zipline Games
- Zynga
Every part of the games business is transforming. That's both terrifying and exciting, argues Johnny Minkley
- Apple
- Brighton and Hove
- broadband
- console hardware
- David Cage
- digital software
- Electronic Arts
- Entertainment
- Eurogamer
- Eurogamer Network Ltd .
- Eurogamer TV
- Game Informer
- game maker
- GamesIndustry Jobs Board
- hopeless social media
- Johnny Minkley
- magazine publishers
- Microsoft
- mp3
- Nintendo
- optical media
- Peter Molyneux
- PS3
- retail
- Software development
- Take hardware
- Take retail
- Technology
- Tom Syndicate
- United Kingdom
- United States
- Valve
- Video game
- Video game industry
- William Goldman
- YouTube
- Amiga games
- Arcade games
- Bill Budge
- Civilization
- Cliff Bleszinski
- Cliff Bleszinski
- Dan Bunten
- Danielle Bunten Berry
- Electronic Arts
- Electronic games
- Entertainment
- Eurogamer Network Ltd .
- Games
- GamesIndustry Jobs Board
- Isaac Newton
- John Romero
- Midway Games
- Pac-Man
- Pac-Man
- Pinball
- RPG
- Sid Meier
- Sid Meier
- simulation
- software
- software toys
- Steve Peterson
- Will Wright