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Irrational Games

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We've had our say. You've had your say. But what about the people who made the games? What were their favourites of the year just ended? Yes, it's that time of year again, when we pester our favourite creators for their reflections and then watch them show us up with their witty and insightful explanations.

Read on to find out what the likes of BioShock developer Ken Levine, Lionhead founder Peter Molyneux, spaceship-loving Richard Garriott and Twisted Metal creator David Jaffe have to say, among many others. Thank you very much to everyone who took the time to contribute.

Dylan Cuthbert is founder of PixelJunk developer Q-Games, and one of the creators of Star Fox 64 3D.

Read moreā€¦

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* Experience working primarily on any of the following: Gameplay, Real-Time Graphics, AI, Audio, Physics, Optimization, SPU Programming, Multiplayer Networking, or Tools
* One or more shipped game titles
* Experience with recent game console technology (Xbox 360, PS3, Wii), especially PS3
* Experience with Unreal Engine technology

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Jon Chey, co-founder of BioShock developers Irrational Games, has now moved into indie development, founding new studio Blue Manchu Games. Here, he talks to Gamasutra about the reasoning behind the move, and his new game Card Hunter.

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