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The project Machina Engine aims to develop electronic games, with non-delimited gender, with the support of an IDE (Integrated Development Environment) to make the development process easier and faster.

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"Developers shouldn't shoehorn RPG elements into games that don't need them." Is this right? This blog article attempts to analyze the real problem, and suggests a solution.

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So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you.

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You have seen the word "printf", I know. And you're sure that you will now be told a banal story that the function cannot check types of passed arguments. No! It's vulnerabilities themselves that the article deals with, not the things you have thought.

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After a couple of months of preparations, UFHO2 has been put on Kickstarter to raise funds to finally end its development. The campaign is already at a good point, with some surprise donations.

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A TED talk by Jane McGonigal that is well worth watching as it's pretty inspiring for the future of gaming!

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This demonstration will use the result of the collision detection algorithm and detect a collision with any walls or combination of walls, and calculate a sliding vector, based on the normal of the wall it is colliding with, or going to collide with, and

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