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Spiderweb Software

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Moving into indie development? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud on the ocean floor," writes Spiderweb Software's Jeff Vogel.

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Handheld Heroes: Dave Gilbert Interview
"With the release of Blackwell Deception, we look to the head of Wadjet Eye Games, Dave Gilbert, for some insight about the future of the studio and the Blackwell series of adventure games."

Core Elements: Andy Schatz Interview (audio)
"Andy Schatz of Pocketwatch Games joins us for our longest show to date. In this episode we discuss the potential for a console RTS, the social contribution of game reselling, and the target market for casual sim games. We also dig into Andy about his upcoming game, Monaco, and get stonewalled for a release date."

Grey Area Podcast: Greg Kasavin's Interview (audio)
"I speak with Supergiant's creative director Greg Kasavin about his game Bastion, the theme, his inspirations and the importance or lack thereof of story."

Rumble Pack Special: Vblank Entertainment Interview (audio)
"We talk to Retro City Rampage developer Brian Provinciano about the challenges of flying solo, RCR's humble homebrew origins, the game's burgeoning fanbase, parodying old game properties, lessons for other indies and so much more."

madenskm's posterous: interview with game designer Krystian Majewski
"As the lead developer and designer, what inspired Krystian Majewski to create Trauma? And how does the final product compare to what he had envisioned at first?"

Rock, Paper, Shotgun: Pineapple Smash Crew Interview
"Pineapple Smash Crew is a heap of good things on top of a stack of more good things. As well as covering the game, we chatted about its designer Rich Edwards about the indie scene, funding and what comes next."

TruePCGaming: Hamilton's Great Adventure Interview
"TPG caught up with Mårten Stormdal from Fatshark to talk about his new title, Hamilton's Great Adventure. You will get his opinion on the topics surrounding the PC gaming industry, life as an independent PC developer, and how Hamilton's Great Adventure came to be."

Ctrl-2-Crouch: Avadon, The Black Fortress Interview
"This week I managed to catch up with Jeff Vogel, the creator of games like Geneforge and Avernum, the independent game developer from Spiderweb Software took some time out for an interview with us on their new top-down RPG Avadon: The Black Fortress."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

The A.V. Club: Sawbuck Gamer, August 29
"In each edition of Sawbuck Gamer, we'll round up a bunch of cheap thrills for your idle gaming pleasure, and we hope you'll pipe up in the comments with your own finds."

PC Gamer: This week's best free PC games
"It's not often that I play a game and, midway through, realise my mouth is literally hanging agape. It's certainly not often that a free game on the internet makes that happen. Read on for this week's free PC gaming picks."

Experimental Gameplay Project: Offspring Roundup
"A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme. All and all 11 games this month."

TruePCGaming: Avadon: The Black Fortress Interview
"TruePCGaming was given the great opportunity to interview Jeff Vogel founder of Spiderweb Software and developer of the smash RPG hit, Avadon: The Black Fortress. Jeff also speaks on DRM, piracy, digital distribution, lack of PC demos, life as an indie dev and much more."

Experimental Gameplay Project: Story Game in September 2011
"It's almost the Fall, with the holiday season slowly lurching into view. Soon we'll all be gathered around a roaring fire telling tall tales, or curled up in a chair with a good book. So what do you say game developers, can you craft your own story game in September?"

Bitmob: Interview with Team Meat's Edmund McMillen
"Described as a 'Zelda-esque' shooter, The Binding of Isaac is Team Meat's follow-up to last year's Super Meat Boy. I had the opportunity to interview Edmund McMillen, half of the two-man Team Meat team, about his new game."

DIYgamer: Chatting with Rockin' Android's Sara Leen
"Rockin' Android were one of the first major players on the scene, and while they've had some rocky times recently, they've just recently scored a distribution deal on Steam following closely in the footsteps of Carpe Fulgur's recent successes. I tracked down their resident codemonkey/translator, Sara, for a bit of a chat a couple of weeks back."

Ctrl-2-Crouch: Space Pirates and Zombies Interview
"Earlier this week I managed to catch up with the indie game developers Andrew Hume and Richard Clifford from MinMax Games for an interview on the awesome new retro-style space strategy adventure, Space Pirates and Zombies."

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Ha-do-thingy

There’s no looking back for A Valley Without Wind now – its new, side-scrolling look is signed and sealed, as the below humungo-chunk (17 minutes!) of in-game footage proves. Also now on show from this time-straddling exploration and survival game are brand new character models, plus assorted armour for them to find, craft and wear.

I’m still not entirely sure what to think about the side-on perspective, but it’s definitely growing on me. As it is, this is a game I’m increasingly excited about – procedurally-generated world-roaming with, apparently, a proper layer of game on top of it.
(more…)

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