Most months, "We Are Data" would have produced a resigned nod and shake of the head, but people visiting it now have fresh reason to feel like their data is being weaponized against them. PRISM and other revelations weren’t just about what was seen — they were about the fact that when confronted with the leaks, the administration drove home how little it thought of public outrage. Watch Dogs promises a solution — but so far, it’s one that occupies an uncomfortable place between commentary and escapism.
- Adderall
- Aidan Pearces
- Apostrophe
- Application software
- Biopunk
- BioShock
- Code
- Congress
- Danny Belanger
- Digital media
- Edward Snowden
- First-person shooters
- Games
- Horror video games
- HTML element
- huge surveillance network
- Mattie Brice
- Miami
- Netflix
- Porpentine
- prolific and talented creator
- promotional site
- Punctuation
- Quotation mark
- Quotation mark glyphs
- RPG
- Sony
- Theory
- Twine
- Ubisoft
- VentureBeat
- Vox Media Inc.
- Yves Guillemot
- Alex Hutchinson
- Angry Birds
- Annecy
- Bucharest
- Cable TV
- CCP
- CCP Games
- Chris Kohler
- Computer hardware
- David Reid
- Electronic Arts
- fancy new hardware
- Game
- hardware maker
- hardware manufacturing
- HDMI
- higher-return products
- History of video games
- Hulu
- Humanities
- Intel
- iPad
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- Ireland
- Ivy League
- Leslie Chard
- Mark Kern
- Matt Ployhar
- Microsoft
- mobile devices
- money maker
- Montreal
- Nintendo
- online distribution platforms
- PC game
- PC Gaming Alliance
- Personal computing devices
- Peter Moore
- PlayStation
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- PlayStation 3
- Power Architecture
- Red 5 Studios
- Sega
- Shanghai
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- smartphone
- Sony
- Starbucks
- Steam
- Steam service
- Technology
- Trip Hawkins
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- US Federal Reserve
- Valve
- Video game
- Video game console
- WHDI-enabled tablets
- Wii
- Wii U
- wireless communication standard
- Wireless Home Digital Interface LLC
- Xbox
- Xbox 360
- Xbox platform
- Zynga
A shot of Unity 4's new Mecanim animation interface.
AAA developers with deep pockets are no doubt looking forward to the many gorgeous upgrades available in the upcoming Unreal Engine 4. But smaller independent developers will probably be more excited about the new features for Unity's just announced Unity Engine 4.
The new version of Unity fully integrates new animation tools from Mecanim, a Canadian company that Unity acquired last year. This brings skill from experienced animators who have worked with major publishers including EA and Ubisoft. Besides improving computational efficiency and increasing Unity's limit on simultaneously animated characters from dozens to "hundreds" at once, Unity President Dave Helgason stressed that the Mecanim system makes animation much simpler for developers.
"Things that would normally take several hours or even days to do—taking the animation data, making sure it fits the character, timing the motion extracts and making sure it all loops correctly—now that's all automatic so it's literally minutes... you can do so much more with so much less," Helgason told Ars. Users will also be able to buy canned animations from the Unity Asset Store, dropping fully animated characters into their projects unedited, or diving in deep to play with the underlying blend trees and state machines if they want.
- Adobe
- Adobe Flash
- animation
- Animation software
- animation tools
- Ars Technica
- Ars Technica
- Computer graphics
- Computing
- CryEngine
- data-driven Web applications
- Dave Helgason
- EA
- game engine
- Game engine
- Graphics
- html5
- Kyle Orland
- Linux
- Maryland
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- mobile devices
- Opposable Thumbs
- Pennsylvania
- Pittsburgh
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- unity
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- unity 4
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- University of Maryland
- Unreal
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- Unreal Engine
- upgrade
- video game hardware
- Web development software
- Web Player
I… I don’t… Um. OK, let me start again. Vidiot Game is far-and-away the strangest thing I’ve ever played. It’s kind of like Nintendo’s madcap WarioWare series I guess, but things just happen and the floating face asks me all these questions and I fuse with bees to gain their powers and I killed a space-time void with a backflip. Also, a three question multiple choice prompt randomly asked me where I was from, and the one non-fictional option was my actual, incredibly obscure hometown. So I’m pretty sure Vidiot Game is also magic. It’s a giddy, nonsensical trip through utter silliness that probably counts as a hallucinogenic drug in whatever terrifying rainbow moon dimension it’s from, but I couldn’t stop. Also, it’s free! So try it and uh… I… words and stuff. Thanks, Free Indie Games. I think.
Massively Fun, Pixel Lab and Zipline Games on the next great gaming platform
- A5X processor
- ActiveX
- Android
- app developer
- Apple
- bread-and-butter internet
- browser manufacturer
- browser solution
- C++
- Cloud clients
- Colt McAnlis
- community
- Computing
- consumer web world
- Embedded Linux
- Eurogamer Network Ltd .
- Firefox
- game developer
- game developers
- GamesIndustry
- GamesIndustry Jobs Board
- Google Chrome
- Grant Goodale
- Gree
- HTML
- HTML
- HTML
- HTML 5
- Internet Explorer
- iOS
- iPhone
- Kevin Moore
- manufacturing
- Markup languages
- Matthew Handrahan
- Microsoft
- mobile device
- NaCL
- Native Client
- Nintendo
- open Web
- Pixel Lab
- ready-made solutions
- Rovio
- sandboxing technology
- similar services
- Smartphone
- smartphone
- smartphones
- Square/Enix
- tablet hardware
- Technology
- technology option
- Tencent
- Todd Hooper
- Ubisoft
- Web Consortium
- web store
- World Wide Web
- Xbox Live
- Zipline Games
- Zynga
Havok are currently recruiting for an AI developer for our San Francisco office.
Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
- 3D graphics
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- Video game development
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
- 3D graphics
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- Activision
- Bungie
- C
- C++
- California
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- Germany
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- Job Code
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- San Francisco
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Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
- 3D graphics
- 3D graphics applications
- Activision
- Bungie
- C
- C++
- California
- cellular telephone
- Console
- DICE
- Dublin
- EA
- Game engine
- Germany
- Guerrilla
- Havok
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- Intel
- interactive TV
- iPhone
- Ireland
- James Byrne
- Job Code
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- jobs@havok.com
- Korea
- large-scale software architectures
- Linux
- LUA
- Marvel Comics
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- Online Multiplayer
- Perl
- PlayStation 2
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- product management
- PS3
- San Francisco
- Seoul
- Software development
- Software engineering
- software solutions
- Sony
- Southern Germany
- Technology
- Ubisoft
- United Business Media
- United States
- Virtual reality
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
- 3D graphics
- 3D graphics applications
- Activision
- Bungie
- C
- C++
- California
- cellular telephone
- Console
- DICE
- Dublin
- EA
- Game engine
- Germany
- Guerrilla
- Havok
- Havok
- industry standard products
- Intel
- interactive TV
- iPhone
- Ireland
- James Byrne
- Job Code
- Job Level
- jobs@havok.com
- Korea
- large-scale software architectures
- Linux
- LUA
- Marvel Comics
- Nintendo
- Online Multiplayer
- Perl
- PlayStation 2
- PlayStation 3
- product management
- PS3
- San Francisco
- Seoul
- Software development
- Software engineering
- software solutions
- Sony
- Southern Germany
- Technology
- Ubisoft
- United Business Media
- United States
- Virtual reality
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
- 3D graphics
- 3D graphics applications
- Activision
- Bungie
- C
- C++
- California
- cellular telephone
- Console
- DICE
- Dublin
- EA
- Game engine
- Germany
- Guerrilla
- Havok
- Havok
- industry standard products
- interactive TV
- iPhone
- Ireland
- James Byrne
- Job Code
- Job Level
- jobs@havok.com
- Korea
- large-scale software architectures
- Linux
- LUA
- Marvel Comics
- Nintendo
- Online Multiplayer
- Perl
- PlayStation 2
- PlayStation 3
- product management
- PS3
- San Francisco
- Seoul
- Software development
- Software engineering
- software solutions
- Sony
- Southern Germany
- Technology
- Ubisoft
- United Business Media
- United States
- Virtual reality