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Sean Hollister Oculus Rift STOCK

We just gave the Oculus Rift, a virtual reality headset, our Best of CES award. Guess who else is experimenting with virtual reality? Valve Software. At the 2013 Game Developers Conference in San Francisco, California, the same renowned video game publisher that's hard at work on the Steambox will also share its thoughts on VR, after spending a full year prototyping ways to create virtual reality hardware and software. Valve will host two 25-minute lectures entitled "Why Virtual Reality is Hard (And Where it Might be Going)" and "What We Learned Porting Team Fortress 2 to Virtual Reality" at the conference.

The former is hosted by Michael Abrash, the man behind Valve's mystery wearable computing hardware project... and the latter...

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Although stories have been used in games in one form or another since the 1970s, it wasn't until the increased memory storage of CDs in the '90s that full-fledged narratives, replete with character arcs and thematic motifs and burnished with voice acting and full orchestral scores became a de facto element of nearly every title. So much ground has been covered since then that providing a fuller, richer storytelling experience -- decorating the rooms of ...

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We've had our say. You've had your say. But what about the people who made the games? What were their favourites of the year just ended? Yes, it's that time of year again, when we pester our favourite creators for their reflections and then watch them show us up with their witty and insightful explanations.

Read on to find out what the likes of BioShock developer Ken Levine, Lionhead founder Peter Molyneux, spaceship-loving Richard Garriott and Twisted Metal creator David Jaffe have to say, among many others. Thank you very much to everyone who took the time to contribute.

Dylan Cuthbert is founder of PixelJunk developer Q-Games, and one of the creators of Star Fox 64 3D.

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Chair Entertainment co-founder Donald Mustard speaks about the development of the iOS mega-sequel, the need to stop crunching during development, learning from what fans want, and how Japan is beating the West in design.

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"Beyond Aperture," an eight-minute fan-made epilogue to the wonderful game Portal, created by EisenFeuer. It's pretty adorable, and there's cake.

Outside Aperture FAQ
May 31st, 2011

(Thanks, Politeruin!)

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